Nhu Nguyen 5b2f4c3a53 update test and read me 6 years ago
.gitignore init 6 years ago
Inventory.java update test and read me 6 years ago
InventoryTest.java update test and read me 6 years ago
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README.MD update test and read me 6 years ago
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README.MD

Clean Code

Objective:

  • Refactor (aka clean up) the code in the Inventory class to make it more maintainable and readable.

Purpose:

  • To understand why writing test matter
  • To understand why writing readable code matter

Instructions:

  1. Fork this Repository
    • fork this repository to your personal github account
    • clone your forked repository to your local machine.
    • clean up the code in the Inventory class
    • commit your changes
    • submit a pull request which compares Zipcoder your branch with the branch level (eg. if you work on level2, the base should be zipcode's level2 branch compare to your level2 branch)
  2. DO NOT CHANGE THE TEST

Levels

This lab is divided into two levels. If you are 90% done with your labs or if you want to challenge yourself, get level2 with git checkout level2 after you clone the repository. Otherwise, work on the master branch.

Part 1 - Original Description of the Gilded Rose

Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a prominent city run by a friendly innkeeper named Allison. We also buy and sell only the finest goods. Unfortunately, our goods are constantly degrading in quality as they approach their sell by date. We have a system in place that updates our inventory for us. It was developed by a no-nonsense type named Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that we can begin selling a new category of items. First an introduction to our system:

  • All items have a SellIn value which denotes the number of days we have to sell the item
  • All items have a Quality value which denotes how valuable the item is
  • At the end of each day our system lowers both values for every item

Pretty simple, right? Well this is where it gets interesting:

  • Once the sell by date has passed, Quality degrades twice as fast
  • The Quality of an item is never negative
  • "Aged Brie" actually increases in Quality the older it gets
  • The Quality of an item is never more than 50
  • "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
  • "Backstage passes", like aged brie, increases in Quality as it's SellIn value approaches; Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but Quality drops to 0 after the concert

Just for clarification, an item can never have its Quality increase above 50, however "Sulfuras" is a legendary item and as such its Quality is 80 and it never alters.

DO NOT alter the Item class or Items property as those belong to the goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code ownership (you can make the UpdateQuality method and Items property static if you like, we'll cover for you).

Part 2 - Add a new item

We have recently signed a supplier of conjured items. This requires an update to our system:

  • "Conjured" items degrade in Quality twice as fast as normal items

Feel free to make any changes to the UpdateQuality method and add any new code as long as everything still works correctly.

This was "borrowed" from alexaitken which originated from Bobby Johnson's Blog.