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- import { pointerCoord } from './dom';
- var ScrollView = (function () {
- function ScrollView(_app, _plt, _dom) {
- this._app = _app;
- this._plt = _plt;
- this._dom = _dom;
- this.isScrolling = false;
- this.initialized = false;
- this._eventsEnabled = false;
- this._t = 0;
- this._l = 0;
- this.ev = {
- timeStamp: 0,
- scrollTop: 0,
- scrollLeft: 0,
- scrollHeight: 0,
- scrollWidth: 0,
- contentHeight: 0,
- contentWidth: 0,
- contentTop: 0,
- contentBottom: 0,
- startY: 0,
- startX: 0,
- deltaY: 0,
- deltaX: 0,
- velocityY: 0,
- velocityX: 0,
- directionY: 'down',
- directionX: null,
- domWrite: _dom.write.bind(_dom)
- };
- }
- ScrollView.prototype.init = function (ele, contentTop, contentBottom) {
- (void 0) /* assert */;
- this._el = ele;
- if (!this.initialized) {
- this.initialized = true;
- if (this._js) {
- this.enableJsScroll(contentTop, contentBottom);
- }
- else {
- this.enableNativeScrolling();
- }
- }
- };
- ScrollView.prototype.enableEvents = function () {
- this._eventsEnabled = true;
- };
- ScrollView.prototype.setScrolling = function (isScrolling, ev) {
- if (this.isScrolling) {
- if (isScrolling) {
- this.onScroll && this.onScroll(ev);
- }
- else {
- this.isScrolling = false;
- this.onScrollEnd && this.onScrollEnd(ev);
- }
- }
- else if (isScrolling) {
- this.isScrolling = true;
- this.onScrollStart && this.onScrollStart(ev);
- }
- };
- ScrollView.prototype.enableNativeScrolling = function () {
- (void 0) /* assert */;
- (void 0) /* assert */;
- (void 0) /* assert */;
- this._js = false;
- if (!this._el) {
- return;
- }
- (void 0) /* console.debug */;
- var self = this;
- var ev = self.ev;
- var positions = [];
- function scrollCallback(scrollEvent) {
- // remind the app that it's currently scrolling
- self._app.setScrolling();
- // if events are disabled, we do nothing
- if (!self._eventsEnabled) {
- return;
- }
- ev.timeStamp = scrollEvent.timeStamp;
- // Event.timeStamp is 0 in firefox
- if (!ev.timeStamp) {
- ev.timeStamp = Date.now();
- }
- // get the current scrollTop
- // ******** DOM READ ****************
- ev.scrollTop = self.getTop();
- // get the current scrollLeft
- // ******** DOM READ ****************
- ev.scrollLeft = self.getLeft();
- if (!self.isScrolling) {
- // remember the start positions
- ev.startY = ev.scrollTop;
- ev.startX = ev.scrollLeft;
- // new scroll, so do some resets
- ev.velocityY = ev.velocityX = 0;
- ev.deltaY = ev.deltaX = 0;
- positions.length = 0;
- }
- // actively scrolling
- positions.push(ev.scrollTop, ev.scrollLeft, ev.timeStamp);
- if (positions.length > 3) {
- // we've gotten at least 2 scroll events so far
- ev.deltaY = (ev.scrollTop - ev.startY);
- ev.deltaX = (ev.scrollLeft - ev.startX);
- var endPos = (positions.length - 1);
- var startPos = endPos;
- var timeRange = (ev.timeStamp - 100);
- // move pointer to position measured 100ms ago
- for (var i = endPos; i > 0 && positions[i] > timeRange; i -= 3) {
- startPos = i;
- }
- if (startPos !== endPos) {
- // compute relative movement between these two points
- var movedTop = (positions[startPos - 2] - positions[endPos - 2]);
- var movedLeft = (positions[startPos - 1] - positions[endPos - 1]);
- var factor = FRAME_MS / (positions[endPos] - positions[startPos]);
- // based on XXms compute the movement to apply for each render step
- ev.velocityY = movedTop * factor;
- ev.velocityX = movedLeft * factor;
- // figure out which direction we're scrolling
- ev.directionY = (movedTop > 0 ? 'up' : 'down');
- ev.directionX = (movedLeft > 0 ? 'left' : 'right');
- }
- }
- function scrollEnd() {
- // reset velocity, do not reset the directions or deltas
- ev.velocityY = ev.velocityX = 0;
- // emit that the scroll has ended
- self.setScrolling(false, ev);
- self._endTmr = null;
- }
- // emit on each scroll event
- self.setScrolling(true, ev);
- // debounce for a moment after the last scroll event
- self._dom.cancel(self._endTmr);
- self._endTmr = self._dom.read(scrollEnd, SCROLL_END_DEBOUNCE_MS);
- }
- // clear out any existing listeners (just to be safe)
- self._lsn && self._lsn();
- // assign the raw scroll listener
- // note that it does not have a wrapping requestAnimationFrame on purpose
- // a scroll event callback will always be right before the raf callback
- // so there's little to no value of using raf here since it'll all ways immediately
- // call the raf if it was set within the scroll event, so this will save us some time
- self._lsn = self._plt.registerListener(self._el, 'scroll', scrollCallback, EVENT_OPTS);
- };
- /**
- * @hidden
- * JS Scrolling has been provided only as a temporary solution
- * until iOS apps can take advantage of scroll events at all times.
- * The goal is to eventually remove JS scrolling entirely. When we
- * no longer have to worry about iOS not firing scroll events during
- * inertia then this can be burned to the ground. iOS's more modern
- * WKWebView does not have this issue, only UIWebView does.
- */
- ScrollView.prototype.enableJsScroll = function (contentTop, contentBottom) {
- var self = this;
- self._js = true;
- var ele = self._el;
- if (!ele) {
- return;
- }
- (void 0) /* console.debug */;
- var ev = self.ev;
- var positions = [];
- var rafCancel;
- var max;
- function setMax() {
- if (!max) {
- // ******** DOM READ ****************
- max = ele.scrollHeight - ele.parentElement.offsetHeight + contentTop + contentBottom;
- }
- }
- function jsScrollDecelerate(timeStamp) {
- ev.timeStamp = timeStamp;
- (void 0) /* console.debug */;
- if (ev.velocityY) {
- ev.velocityY *= DECELERATION_FRICTION;
- // update top with updated velocity
- // clamp top within scroll limits
- // ******** DOM READ ****************
- setMax();
- self._t = Math.min(Math.max(self._t + ev.velocityY, 0), max);
- ev.scrollTop = self._t;
- // emit on each scroll event
- self.onScroll(ev);
- self._dom.write(function () {
- // ******** DOM WRITE ****************
- self.setTop(self._t);
- if (self._t > 0 && self._t < max && Math.abs(ev.velocityY) > MIN_VELOCITY_CONTINUE_DECELERATION) {
- rafCancel = self._dom.read(function (rafTimeStamp) {
- jsScrollDecelerate(rafTimeStamp);
- });
- }
- else {
- // haven't scrolled in a while, so it's a scrollend
- self.isScrolling = false;
- // reset velocity, do not reset the directions or deltas
- ev.velocityY = ev.velocityX = 0;
- // emit that the scroll has ended
- self.onScrollEnd(ev);
- }
- });
- }
- }
- function jsScrollTouchStart(touchEvent) {
- positions.length = 0;
- max = null;
- self._dom.cancel(rafCancel);
- positions.push(pointerCoord(touchEvent).y, touchEvent.timeStamp);
- }
- function jsScrollTouchMove(touchEvent) {
- if (!positions.length) {
- return;
- }
- ev.timeStamp = touchEvent.timeStamp;
- var y = pointerCoord(touchEvent).y;
- // ******** DOM READ ****************
- setMax();
- self._t -= (y - positions[positions.length - 2]);
- self._t = Math.min(Math.max(self._t, 0), max);
- positions.push(y, ev.timeStamp);
- if (!self.isScrolling) {
- // remember the start position
- ev.startY = self._t;
- // new scroll, so do some resets
- ev.velocityY = ev.deltaY = 0;
- self.isScrolling = true;
- // emit only on the first scroll event
- self.onScrollStart(ev);
- }
- self._dom.write(function () {
- // ******** DOM WRITE ****************
- self.setTop(self._t);
- });
- }
- function jsScrollTouchEnd(touchEvent) {
- // figure out what the scroll position was about 100ms ago
- self._dom.cancel(rafCancel);
- if (!positions.length && self.isScrolling) {
- self.isScrolling = false;
- ev.velocityY = ev.velocityX = 0;
- self.onScrollEnd(ev);
- return;
- }
- var y = pointerCoord(touchEvent).y;
- positions.push(y, touchEvent.timeStamp);
- var endPos = (positions.length - 1);
- var startPos = endPos;
- var timeRange = (touchEvent.timeStamp - 100);
- // move pointer to position measured 100ms ago
- for (var i = endPos; i > 0 && positions[i] > timeRange; i -= 2) {
- startPos = i;
- }
- if (startPos !== endPos) {
- // compute relative movement between these two points
- var timeOffset = (positions[endPos] - positions[startPos]);
- var movedTop = (positions[startPos - 1] - positions[endPos - 1]);
- // based on XXms compute the movement to apply for each render step
- ev.velocityY = ((movedTop / timeOffset) * FRAME_MS);
- // verify that we have enough velocity to start deceleration
- if (Math.abs(ev.velocityY) > MIN_VELOCITY_START_DECELERATION) {
- // ******** DOM READ ****************
- setMax();
- rafCancel = self._dom.read(function (rafTimeStamp) {
- jsScrollDecelerate(rafTimeStamp);
- });
- }
- }
- else {
- self.isScrolling = false;
- ev.velocityY = 0;
- self.onScrollEnd(ev);
- }
- positions.length = 0;
- }
- var plt = self._plt;
- var unRegStart = plt.registerListener(ele, 'touchstart', jsScrollTouchStart, EVENT_OPTS);
- var unRegMove = plt.registerListener(ele, 'touchmove', jsScrollTouchMove, EVENT_OPTS);
- var unRegEnd = plt.registerListener(ele, 'touchend', jsScrollTouchEnd, EVENT_OPTS);
- ele.parentElement.classList.add('js-scroll');
- // stop listening for actual scroll events
- self._lsn && self._lsn();
- // create an unregister for all of these events
- self._lsn = function () {
- unRegStart();
- unRegMove();
- unRegEnd();
- ele.parentElement.classList.remove('js-scroll');
- };
- };
- /**
- * DOM READ
- */
- ScrollView.prototype.getTop = function () {
- if (this._js) {
- return this._t;
- }
- return this._t = this._el.scrollTop;
- };
- /**
- * DOM READ
- */
- ScrollView.prototype.getLeft = function () {
- if (this._js) {
- return 0;
- }
- return this._l = this._el.scrollLeft;
- };
- /**
- * DOM WRITE
- */
- ScrollView.prototype.setTop = function (top) {
- this._t = top;
- if (this._js) {
- this._el.style[this._plt.Css.transform] = "translate3d(" + this._l * -1 + "px," + top * -1 + "px,0px)";
- }
- else {
- this._el.scrollTop = top;
- }
- };
- /**
- * DOM WRITE
- */
- ScrollView.prototype.setLeft = function (left) {
- this._l = left;
- if (this._js) {
- this._el.style[this._plt.Css.transform] = "translate3d(" + left * -1 + "px," + this._t * -1 + "px,0px)";
- }
- else {
- this._el.scrollLeft = left;
- }
- };
- ScrollView.prototype.scrollTo = function (x, y, duration, done) {
- // scroll animation loop w/ easing
- // credit https://gist.github.com/dezinezync/5487119
- var promise;
- if (done === undefined) {
- // only create a promise if a done callback wasn't provided
- // done can be a null, which avoids any functions
- promise = new Promise(function (resolve) {
- done = resolve;
- });
- }
- var self = this;
- var el = self._el;
- if (!el) {
- // invalid element
- done();
- return promise;
- }
- if (duration < 32) {
- self.setTop(y);
- self.setLeft(x);
- done();
- return promise;
- }
- var fromY = el.scrollTop;
- var fromX = el.scrollLeft;
- var maxAttempts = (duration / 16) + 100;
- var transform = self._plt.Css.transform;
- var startTime;
- var attempts = 0;
- var stopScroll = false;
- // scroll loop
- function step(timeStamp) {
- attempts++;
- if (!self._el || stopScroll || attempts > maxAttempts) {
- self.setScrolling(false, null);
- el.style[transform] = '';
- done();
- return;
- }
- var time = Math.min(1, ((timeStamp - startTime) / duration));
- // where .5 would be 50% of time on a linear scale easedT gives a
- // fraction based on the easing method
- var easedT = (--time) * time * time + 1;
- if (fromY !== y) {
- self.setTop((easedT * (y - fromY)) + fromY);
- }
- if (fromX !== x) {
- self.setLeft(Math.floor((easedT * (x - fromX)) + fromX));
- }
- if (easedT < 1) {
- // do not use DomController here
- // must use nativeRaf in order to fire in the next frame
- self._plt.raf(step);
- }
- else {
- stopScroll = true;
- self.setScrolling(false, null);
- el.style[transform] = '';
- done();
- }
- }
- // start scroll loop
- self.setScrolling(true, null);
- self.isScrolling = true;
- // chill out for a frame first
- self._dom.write(function (timeStamp) {
- startTime = timeStamp;
- step(timeStamp);
- }, 16);
- return promise;
- };
- ScrollView.prototype.scrollToTop = function (duration) {
- return this.scrollTo(0, 0, duration);
- };
- ScrollView.prototype.scrollToBottom = function (duration) {
- var y = 0;
- if (this._el) {
- y = this._el.scrollHeight - this._el.clientHeight;
- }
- return this.scrollTo(0, y, duration);
- };
- ScrollView.prototype.stop = function () {
- this.setScrolling(false, null);
- };
- /**
- * @hidden
- */
- ScrollView.prototype.destroy = function () {
- this.stop();
- this._endTmr && this._dom.cancel(this._endTmr);
- this._lsn && this._lsn();
- var ev = this.ev;
- ev.domWrite = ev.contentElement = ev.fixedElement = ev.scrollElement = ev.headerElement = null;
- this._lsn = this._el = this._dom = this.ev = ev = null;
- this.onScrollStart = this.onScroll = this.onScrollEnd = null;
- };
- return ScrollView;
- }());
- export { ScrollView };
- var SCROLL_END_DEBOUNCE_MS = 80;
- var MIN_VELOCITY_START_DECELERATION = 4;
- var MIN_VELOCITY_CONTINUE_DECELERATION = 0.12;
- var DECELERATION_FRICTION = 0.97;
- var FRAME_MS = (1000 / 60);
- var EVENT_OPTS = {
- passive: true,
- zone: false
- };
- //# sourceMappingURL=scroll-view.js.map
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