a zip code crypto-currency system good for red ONLY

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  1. import { defaults } from '../util/util';
  2. import { PanRecognizer } from './recognizers';
  3. import { pointerCoord } from '../util/dom';
  4. import { UIEventManager } from './ui-event-manager';
  5. /**
  6. * @hidden
  7. */
  8. var PanGesture = (function () {
  9. function PanGesture(plt, element, opts) {
  10. if (opts === void 0) { opts = {}; }
  11. this.plt = plt;
  12. this.element = element;
  13. defaults(opts, {
  14. threshold: 20,
  15. maxAngle: 40,
  16. direction: 'x',
  17. zone: true,
  18. capture: false,
  19. passive: false,
  20. });
  21. this.events = new UIEventManager(plt);
  22. if (opts.domController) {
  23. this.debouncer = opts.domController.debouncer();
  24. }
  25. this.gestute = opts.gesture;
  26. this.direction = opts.direction;
  27. this.eventsConfig = {
  28. element: this.element,
  29. pointerDown: this.pointerDown.bind(this),
  30. pointerMove: this.pointerMove.bind(this),
  31. pointerUp: this.pointerUp.bind(this),
  32. zone: opts.zone,
  33. capture: opts.capture,
  34. passive: opts.passive
  35. };
  36. if (opts.threshold > 0) {
  37. this.detector = new PanRecognizer(opts.direction, opts.threshold, opts.maxAngle);
  38. }
  39. }
  40. PanGesture.prototype.listen = function () {
  41. if (!this.isListening) {
  42. this.pointerEvents = this.events.pointerEvents(this.eventsConfig);
  43. this.isListening = true;
  44. }
  45. };
  46. PanGesture.prototype.unlisten = function () {
  47. if (this.isListening) {
  48. this.gestute && this.gestute.release();
  49. this.events.unlistenAll();
  50. this.isListening = false;
  51. }
  52. };
  53. PanGesture.prototype.destroy = function () {
  54. this.gestute && this.gestute.destroy();
  55. this.gestute = null;
  56. this.unlisten();
  57. this.events.destroy();
  58. this.events = this.element = this.gestute = null;
  59. };
  60. PanGesture.prototype.pointerDown = function (ev) {
  61. if (this.started) {
  62. return;
  63. }
  64. if (!this.canStart(ev)) {
  65. return false;
  66. }
  67. if (this.gestute) {
  68. // Release fallback
  69. this.gestute.release();
  70. // Start gesture
  71. if (!this.gestute.start()) {
  72. return false;
  73. }
  74. }
  75. this.started = true;
  76. this.captured = false;
  77. var coord = pointerCoord(ev);
  78. if (this.detector) {
  79. this.detector.start(coord);
  80. }
  81. else {
  82. if (!this.tryToCapture(ev)) {
  83. this.started = false;
  84. this.captured = false;
  85. this.gestute.release();
  86. return false;
  87. }
  88. }
  89. return true;
  90. };
  91. PanGesture.prototype.pointerMove = function (ev) {
  92. var _this = this;
  93. (void 0) /* assert */;
  94. if (this.captured) {
  95. this.debouncer.write(function () {
  96. _this.onDragMove(ev);
  97. });
  98. return;
  99. }
  100. (void 0) /* assert */;
  101. var coord = pointerCoord(ev);
  102. if (this.detector.detect(coord)) {
  103. if (this.detector.pan() !== 0) {
  104. if (!this.tryToCapture(ev)) {
  105. this.abort(ev);
  106. }
  107. }
  108. }
  109. };
  110. PanGesture.prototype.pointerUp = function (ev) {
  111. (void 0) /* assert */;
  112. this.debouncer.cancel();
  113. this.gestute && this.gestute.release();
  114. if (this.captured) {
  115. this.onDragEnd(ev);
  116. }
  117. else {
  118. this.notCaptured(ev);
  119. }
  120. this.captured = false;
  121. this.started = false;
  122. };
  123. PanGesture.prototype.tryToCapture = function (ev) {
  124. (void 0) /* assert */;
  125. (void 0) /* assert */;
  126. if (this.gestute && !this.gestute.capture()) {
  127. return false;
  128. }
  129. this.onDragStart(ev);
  130. this.captured = true;
  131. return true;
  132. };
  133. PanGesture.prototype.abort = function (ev) {
  134. this.started = false;
  135. this.captured = false;
  136. this.gestute.release();
  137. this.pointerEvents.stop();
  138. this.notCaptured(ev);
  139. };
  140. PanGesture.prototype.getNativeElement = function () {
  141. return this.element;
  142. };
  143. // Implemented in a subclass
  144. PanGesture.prototype.canStart = function (_ev) { return true; };
  145. PanGesture.prototype.onDragStart = function (_ev) { };
  146. PanGesture.prototype.onDragMove = function (_ev) { };
  147. PanGesture.prototype.onDragEnd = function (_ev) { };
  148. PanGesture.prototype.notCaptured = function (_ev) { };
  149. return PanGesture;
  150. }());
  151. export { PanGesture };
  152. //# sourceMappingURL=pan-gesture.js.map