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- import { defaults } from '../util/util';
- import { DIRECTION_HORIZONTAL, DIRECTION_VERTICAL, Hammer } from './hammer';
- /**
- * @hidden
- * A gesture recognizer class.
- *
- * TODO(mlynch): Re-enable the DOM event simulation that was causing issues (or verify hammer does this already, it might);
- */
- var Gesture = (function () {
- function Gesture(element, opts) {
- if (opts === void 0) { opts = {}; }
- this._callbacks = {};
- this.isListening = false;
- defaults(opts, {
- domEvents: true
- });
- this.element = element;
- // Map 'x' or 'y' string to hammerjs opts
- this.direction = opts.direction || 'x';
- opts.direction = this.direction === 'x' ?
- DIRECTION_HORIZONTAL :
- DIRECTION_VERTICAL;
- this._options = opts;
- }
- Gesture.prototype.options = function (opts) {
- Object.assign(this._options, opts);
- };
- Gesture.prototype.on = function (type, cb) {
- if (type === 'pinch' || type === 'rotate') {
- this._hammer.get(type).set({ enable: true });
- }
- this._hammer.on(type, cb);
- (this._callbacks[type] || (this._callbacks[type] = [])).push(cb);
- };
- Gesture.prototype.off = function (type, cb) {
- this._hammer.off(type, this._callbacks[type] ? cb : null);
- };
- Gesture.prototype.listen = function () {
- if (!this.isListening) {
- this._hammer = Hammer(this.element, this._options);
- }
- this.isListening = true;
- };
- Gesture.prototype.unlisten = function () {
- var eventType;
- var i;
- if (this._hammer && this.isListening) {
- for (eventType in this._callbacks) {
- for (i = 0; i < this._callbacks[eventType].length; i++) {
- this._hammer.off(eventType, this._callbacks[eventType]);
- }
- }
- this._hammer.destroy();
- }
- this._callbacks = {};
- this._hammer = null;
- this.isListening = false;
- };
- Gesture.prototype.destroy = function () {
- this.unlisten();
- this.element = this._options = null;
- };
- return Gesture;
- }());
- export { Gesture };
- //# sourceMappingURL=gesture.js.map
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