a zip code crypto-currency system good for red ONLY

img.d.ts 6.8KB

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  1. import { ElementRef, OnDestroy, Renderer } from '@angular/core';
  2. import { Img as IImg } from './img-interface';
  3. import { Content } from '../content/content';
  4. import { DomController } from '../../platform/dom-controller';
  5. import { Platform } from '../../platform/platform';
  6. /**
  7. * @name Img
  8. * @description
  9. * Two of the biggest cuprits of scroll jank is starting up a new HTTP
  10. * request, and rendering images. These two reasons is largely why
  11. * `ion-img` was created. The standard HTML `img` element is often a large
  12. * source of these problems, and what makes matters worse is that the app
  13. * does not have fine-grained control of requests and rendering for each
  14. * `img` element.
  15. *
  16. * The `ion-img` component is similar to the standard `img` element,
  17. * but it also adds features in order to provide improved performance.
  18. * Features include only loading images which are visible, using web workers
  19. * for HTTP requests, preventing jank while scrolling and in-memory caching.
  20. *
  21. * Note that `ion-img` also comes with a few more restrictions in comparison
  22. * to the standard `img` element. A good rule is, if there are only a few
  23. * images to be rendered on a page, then the standard `img` is probably
  24. * best. However, if a page has the potential for hundreds or even thousands
  25. * of images within a scrollable area, then `ion-img` would be better suited
  26. * for the job.
  27. *
  28. * > Note: `ion-img` is only meant to be used inside of [virtual-scroll](/docs/api/components/virtual-scroll/VirtualScroll/)
  29. *
  30. *
  31. * ### Lazy Loading
  32. *
  33. * Lazy loading images refers to only loading images which are actually
  34. * visible within the user's viewport. This also means that images which are
  35. * not viewable on the initial load would not be downloaded or rendered. Next,
  36. * as the user scrolls, each image which becomes visible is then requested
  37. * then rendered on-demand.
  38. *
  39. * The benefits of this approach is that unnecessary and resource intensive
  40. * HTTP requests are not started, valuable bandwidth isn't wasted, and this
  41. * allows the browser to free up resources which would be wasted on images
  42. * which are not even viewable. For example, animated GIFs are enourmous
  43. * performance drains, however, with `ion-img` the app is able to dedicate
  44. * resources to just the viewable images. But again, if the problems listed
  45. * above are not problems within your app, then the standard `img` element
  46. * may be best.
  47. *
  48. *
  49. * ### Image Dimensions
  50. *
  51. * By providing image dimensions up front, Ionic is able to accurately size
  52. * up the image's location within the viewport, which helps lazy load only
  53. * images which are viewable. Image dimensions can either by set as
  54. * properties, inline styles, or external stylesheets. It doesn't matter
  55. * which method of setting dimensions is used, but it's important that somehow
  56. * each `ion-img` has been given an exact size.
  57. *
  58. * For example, by default `<ion-avatar>` and `<ion-thumbnail>` already come
  59. * with exact sizes when placed within an `<ion-item>`. By giving each image
  60. * an exact size, this then further locks in the size of each `ion-item`,
  61. * which again helps improve scroll performance.
  62. *
  63. * ```html
  64. * <!-- dimensions set using attributes -->
  65. * <ion-img width="80" height="80" src="..."></ion-img>
  66. *
  67. * <!-- dimensions set using input properties -->
  68. * <ion-img [width]="imgWidth" [height]="imgHeight" src="..."></ion-img>
  69. *
  70. * <!-- dimensions set using inline styles -->
  71. * <ion-img style="width: 80px; height: 80px;" src="..."></ion-img>
  72. * ```
  73. *
  74. * Additionally, each `ion-img` uses the `object-fit: cover` CSS property.
  75. * What this means is that the actual rendered image will center itself within
  76. * it's container. Or to really get detailed: The image is sized to maintain
  77. * its aspect ratio while filling the containing element’s entire content box.
  78. * Its concrete object size is resolved as a cover constraint against the
  79. * element’s used width and height.
  80. *
  81. * ### Future Optimizations
  82. *
  83. * Future goals are to place image requests within web workers, and cache
  84. * images in-memory as datauris. This method has proven to be effective,
  85. * however there are some current limitations with Cordova which we are
  86. * currently working on.
  87. *
  88. */
  89. export declare class Img implements OnDestroy, IImg {
  90. private _elementRef;
  91. private _renderer;
  92. private _plt;
  93. private _content;
  94. private _dom;
  95. /** @internal */
  96. _src: string;
  97. /** @internal */
  98. _requestingSrc: string;
  99. /** @internal */
  100. _renderedSrc: string;
  101. /** @internal */
  102. _hasLoaded: boolean;
  103. /** @internal */
  104. _cache: boolean;
  105. /** @internal */
  106. _bounds: any;
  107. /** @internal */
  108. _rect: any;
  109. /** @internal */
  110. _w: string;
  111. /** @internal */
  112. _h: string;
  113. /** @internal */
  114. _wQ: string;
  115. /** @internal */
  116. _hQ: string;
  117. /** @internal */
  118. _img: HTMLImageElement;
  119. /** @internal */
  120. _unreg: Function;
  121. /** @hidden */
  122. canRequest: boolean;
  123. /** @hidden */
  124. canRender: boolean;
  125. constructor(_elementRef: ElementRef, _renderer: Renderer, _plt: Platform, _content: Content, _dom: DomController);
  126. /**
  127. * @input {string} The source of the image.
  128. */
  129. src: string;
  130. /**
  131. * @hidden
  132. */
  133. reset(): void;
  134. /**
  135. * @hidden
  136. */
  137. update(): void;
  138. /**
  139. * @internal
  140. */
  141. _isLoaded(isLoaded: boolean): void;
  142. /**
  143. * @internal
  144. */
  145. _srcAttr(srcAttr: string): void;
  146. /**
  147. * @hidden
  148. */
  149. readonly top: number;
  150. /**
  151. * @hidden
  152. */
  153. readonly bottom: number;
  154. private _getBounds();
  155. /**
  156. * @input {any} Sets the bounding rectangle of the element relative to the viewport.
  157. * When using `VirtualScroll`, each virtual item should pass its bounds to each
  158. * `ion-img`. The passed in data object should include `top` and `bottom` properties.
  159. */
  160. bounds: any;
  161. /**
  162. * @input {boolean} After an image has been successfully downloaded, it can be cached
  163. * in-memory. This is useful for `VirtualScroll` by allowing image responses to be
  164. * cached, and not rendered, until after scrolling has completed, which allows for
  165. * smoother scrolling.
  166. */
  167. cache: boolean;
  168. /**
  169. * @input {string} Image width. If this property is not set it's important that
  170. * the dimensions are still set using CSS. If the dimension is just a number it
  171. * will assume the `px` unit.
  172. */
  173. width: string | number;
  174. /**
  175. * @input {string} Image height. If this property is not set it's important that
  176. * the dimensions are still set using CSS. If the dimension is just a number it
  177. * will assume the `px` unit.
  178. */
  179. height: string | number;
  180. private _setDims();
  181. /**
  182. * @input {string} Set the `alt` attribute which gets assigned to
  183. * the inner `img` element.
  184. */
  185. alt: string;
  186. /**
  187. * @hidden
  188. */
  189. ngAfterContentInit(): void;
  190. /**
  191. * @hidden
  192. */
  193. ngOnDestroy(): void;
  194. }