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- import { AsyncAction } from './AsyncAction';
- import { AnimationFrame } from '../util/AnimationFrame';
- /**
- * We need this JSDoc comment for affecting ESDoc.
- * @ignore
- * @extends {Ignored}
- */
- export class AnimationFrameAction extends AsyncAction {
- constructor(scheduler, work) {
- super(scheduler, work);
- this.scheduler = scheduler;
- this.work = work;
- }
- requestAsyncId(scheduler, id, delay = 0) {
- // If delay is greater than 0, request as an async action.
- if (delay !== null && delay > 0) {
- return super.requestAsyncId(scheduler, id, delay);
- }
- // Push the action to the end of the scheduler queue.
- scheduler.actions.push(this);
- // If an animation frame has already been requested, don't request another
- // one. If an animation frame hasn't been requested yet, request one. Return
- // the current animation frame request id.
- return scheduler.scheduled || (scheduler.scheduled = AnimationFrame.requestAnimationFrame(scheduler.flush.bind(scheduler, null)));
- }
- recycleAsyncId(scheduler, id, delay = 0) {
- // If delay exists and is greater than 0, or if the delay is null (the
- // action wasn't rescheduled) but was originally scheduled as an async
- // action, then recycle as an async action.
- if ((delay !== null && delay > 0) || (delay === null && this.delay > 0)) {
- return super.recycleAsyncId(scheduler, id, delay);
- }
- // If the scheduler queue is empty, cancel the requested animation frame and
- // set the scheduled flag to undefined so the next AnimationFrameAction will
- // request its own.
- if (scheduler.actions.length === 0) {
- AnimationFrame.cancelAnimationFrame(id);
- scheduler.scheduled = undefined;
- }
- // Return undefined so the action knows to request a new async id if it's rescheduled.
- return undefined;
- }
- }
- //# sourceMappingURL=AnimationFrameAction.js.map
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