a zip code crypto-currency system good for red ONLY

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  1. var __extends = (this && this.__extends) || (function () {
  2. var extendStatics = Object.setPrototypeOf ||
  3. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  4. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  5. return function (d, b) {
  6. extendStatics(d, b);
  7. function __() { this.constructor = d; }
  8. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  9. };
  10. })();
  11. import { EventEmitter, Input, Output } from '@angular/core';
  12. import { deepCopy, isArray, isPresent, isString, isTrueProperty, isUndefined } from './util';
  13. import { Ion } from '../components/ion';
  14. import { TimeoutDebouncer } from './debouncer';
  15. var BaseInput = (function (_super) {
  16. __extends(BaseInput, _super);
  17. function BaseInput(config, elementRef, renderer, name, _defaultValue, _form, _item, _ngControl) {
  18. var _this = _super.call(this, config, elementRef, renderer, name) || this;
  19. _this._defaultValue = _defaultValue;
  20. _this._form = _form;
  21. _this._item = _item;
  22. _this._ngControl = _ngControl;
  23. _this._isFocus = false;
  24. _this._disabled = false;
  25. _this._debouncer = new TimeoutDebouncer(0);
  26. _this._init = false;
  27. _this._initModel = false;
  28. /**
  29. * @output {Range} Emitted when the range selector drag starts.
  30. */
  31. _this.ionFocus = new EventEmitter();
  32. /**
  33. * @output {Range} Emitted when the range value changes.
  34. */
  35. _this.ionChange = new EventEmitter();
  36. /**
  37. * @output {Range} Emitted when the range selector drag ends.
  38. */
  39. _this.ionBlur = new EventEmitter();
  40. _form && _form.register(_this);
  41. _this._value = deepCopy(_this._defaultValue);
  42. if (_item) {
  43. (void 0) /* assert */;
  44. _this.id = name + '-' + _item.registerInput(name);
  45. _this._labelId = _item.labelId;
  46. _this._item.setElementClass('item-' + name, true);
  47. }
  48. // If the user passed a ngControl we need to set the valueAccessor
  49. if (_ngControl) {
  50. _ngControl.valueAccessor = _this;
  51. }
  52. return _this;
  53. }
  54. Object.defineProperty(BaseInput.prototype, "disabled", {
  55. /**
  56. * @input {boolean} If true, the user cannot interact with this element.
  57. */
  58. get: function () {
  59. return this._disabled;
  60. },
  61. set: function (val) {
  62. this.setDisabledState(val);
  63. },
  64. enumerable: true,
  65. configurable: true
  66. });
  67. Object.defineProperty(BaseInput.prototype, "value", {
  68. get: function () {
  69. return this._value;
  70. },
  71. set: function (val) {
  72. if (this._writeValue(val)) {
  73. this.onChange();
  74. this._fireIonChange();
  75. }
  76. },
  77. enumerable: true,
  78. configurable: true
  79. });
  80. // 1. Updates the value
  81. // 2. Calls _inputUpdated()
  82. // 3. Dispatch onChange events
  83. BaseInput.prototype.setValue = function (val) {
  84. this.value = val;
  85. };
  86. /**
  87. * @hidden
  88. */
  89. BaseInput.prototype.setDisabledState = function (isDisabled) {
  90. this._disabled = isDisabled = isTrueProperty(isDisabled);
  91. this._item && this._item.setElementClass("item-" + this._componentName + "-disabled", isDisabled);
  92. };
  93. /**
  94. * @hidden
  95. */
  96. BaseInput.prototype.writeValue = function (val) {
  97. if (this._writeValue(val)) {
  98. if (this._initModel) {
  99. this._fireIonChange();
  100. }
  101. else if (this._init) {
  102. // ngModel fires the first time too late, we need to skip the first ngModel update
  103. this._initModel = true;
  104. }
  105. }
  106. };
  107. /**
  108. * @hidden
  109. */
  110. BaseInput.prototype._writeValue = function (val) {
  111. (void 0) /* assert */;
  112. if (isUndefined(val)) {
  113. return false;
  114. }
  115. var normalized = (val === null)
  116. ? deepCopy(this._defaultValue)
  117. : this._inputNormalize(val);
  118. var notUpdate = isUndefined(normalized) || !this._inputShouldChange(normalized);
  119. if (notUpdate) {
  120. return false;
  121. }
  122. (void 0) /* console.debug */;
  123. this._value = normalized;
  124. if (this._init) {
  125. this._inputUpdated();
  126. }
  127. return true;
  128. };
  129. /**
  130. * @hidden
  131. */
  132. BaseInput.prototype._fireIonChange = function () {
  133. var _this = this;
  134. if (this._init) {
  135. this._debouncer.debounce(function () {
  136. (void 0) /* assert */;
  137. _this.ionChange.emit(_this._inputChangeEvent());
  138. _this._initModel = true;
  139. });
  140. }
  141. };
  142. /**
  143. * @hidden
  144. */
  145. BaseInput.prototype.registerOnChange = function (fn) {
  146. this._onChanged = fn;
  147. };
  148. /**
  149. * @hidden
  150. */
  151. BaseInput.prototype.registerOnTouched = function (fn) {
  152. this._onTouched = fn;
  153. };
  154. /**
  155. * @hidden
  156. */
  157. BaseInput.prototype._initialize = function () {
  158. if (this._init) {
  159. (void 0) /* assert */;
  160. return;
  161. }
  162. this._init = true;
  163. if (isPresent(this._value)) {
  164. this._inputUpdated();
  165. }
  166. };
  167. /**
  168. * @hidden
  169. */
  170. BaseInput.prototype._fireFocus = function () {
  171. if (this._isFocus) {
  172. return;
  173. }
  174. (void 0) /* console.debug */;
  175. this._form && this._form.setAsFocused(this);
  176. this._setFocus(true);
  177. this.ionFocus.emit(this);
  178. };
  179. /**
  180. * @hidden
  181. */
  182. BaseInput.prototype._fireBlur = function () {
  183. if (!this._isFocus) {
  184. return;
  185. }
  186. (void 0) /* console.debug */;
  187. this._form && this._form.unsetAsFocused(this);
  188. this._setFocus(false);
  189. this._fireTouched();
  190. this.ionBlur.emit(this);
  191. };
  192. /**
  193. * @hidden
  194. */
  195. BaseInput.prototype._fireTouched = function () {
  196. this._onTouched && this._onTouched();
  197. };
  198. /**
  199. * @hidden
  200. */
  201. BaseInput.prototype._setFocus = function (isFocused) {
  202. (void 0) /* assert */;
  203. (void 0) /* assert */;
  204. (void 0) /* assert */;
  205. this._isFocus = isFocused;
  206. var item = this._item;
  207. if (item) {
  208. item.setElementClass('input-has-focus', isFocused);
  209. item.setElementClass('item-input-has-focus', isFocused);
  210. }
  211. this._inputUpdated();
  212. };
  213. /**
  214. * @hidden
  215. */
  216. BaseInput.prototype.onChange = function () {
  217. this._onChanged && this._onChanged(this._inputNgModelEvent());
  218. };
  219. /**
  220. * @hidden
  221. */
  222. BaseInput.prototype.isFocus = function () {
  223. return this._isFocus;
  224. };
  225. /**
  226. * @hidden
  227. */
  228. BaseInput.prototype.hasValue = function () {
  229. var val = this._value;
  230. if (!isPresent(val)) {
  231. return false;
  232. }
  233. if (isArray(val) || isString(val)) {
  234. return val.length > 0;
  235. }
  236. return true;
  237. };
  238. /**
  239. * @hidden
  240. */
  241. BaseInput.prototype.focusNext = function () {
  242. this._form && this._form.tabFocus(this);
  243. };
  244. /**
  245. * @hidden
  246. */
  247. BaseInput.prototype.ngOnDestroy = function () {
  248. (void 0) /* assert */;
  249. var form = this._form;
  250. form && form.deregister(this);
  251. this._init = false;
  252. };
  253. /**
  254. * @hidden
  255. */
  256. BaseInput.prototype.ngAfterContentInit = function () {
  257. this._initialize();
  258. };
  259. /**
  260. * @hidden
  261. */
  262. BaseInput.prototype.initFocus = function () {
  263. var ele = this._elementRef.nativeElement.querySelector('button');
  264. ele && ele.focus();
  265. };
  266. /**
  267. * @hidden
  268. */
  269. BaseInput.prototype._inputNormalize = function (val) {
  270. return val;
  271. };
  272. /**
  273. * @hidden
  274. */
  275. BaseInput.prototype._inputShouldChange = function (val) {
  276. return this._value !== val;
  277. };
  278. /**
  279. * @hidden
  280. */
  281. BaseInput.prototype._inputChangeEvent = function () {
  282. return this;
  283. };
  284. /**
  285. * @hidden
  286. */
  287. BaseInput.prototype._inputNgModelEvent = function () {
  288. return this._value;
  289. };
  290. /**
  291. * @hidden
  292. */
  293. BaseInput.prototype._inputUpdated = function () {
  294. (void 0) /* assert */;
  295. var item = this._item;
  296. if (item) {
  297. setControlCss(item, this._ngControl);
  298. // TODO remove all uses of input-has-value in v4
  299. var hasValue = this.hasValue();
  300. item.setElementClass('input-has-value', hasValue);
  301. item.setElementClass('item-input-has-value', hasValue);
  302. }
  303. };
  304. BaseInput.propDecorators = {
  305. 'ionFocus': [{ type: Output },],
  306. 'ionChange': [{ type: Output },],
  307. 'ionBlur': [{ type: Output },],
  308. 'disabled': [{ type: Input },],
  309. };
  310. return BaseInput;
  311. }(Ion));
  312. export { BaseInput };
  313. function setControlCss(element, control) {
  314. if (!control) {
  315. return;
  316. }
  317. element.setElementClass('ng-untouched', control.untouched);
  318. element.setElementClass('ng-touched', control.touched);
  319. element.setElementClass('ng-pristine', control.pristine);
  320. element.setElementClass('ng-dirty', control.dirty);
  321. element.setElementClass('ng-valid', control.valid);
  322. element.setElementClass('ng-invalid', !control.valid);
  323. }
  324. //# sourceMappingURL=base-input.js.map