a zip code crypto-currency system good for red ONLY

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  1. "use strict";
  2. var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
  3. return new (P || (P = Promise))(function (resolve, reject) {
  4. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  5. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  6. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  7. step((generator = generator.apply(thisArg, _arguments || [])).next());
  8. });
  9. };
  10. var __generator = (this && this.__generator) || function (thisArg, body) {
  11. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  12. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  13. function verb(n) { return function (v) { return step([n, v]); }; }
  14. function step(op) {
  15. if (f) throw new TypeError("Generator is already executing.");
  16. while (_) try {
  17. if (f = 1, y && (t = y[op[0] & 2 ? "return" : op[0] ? "throw" : "next"]) && !(t = t.call(y, op[1])).done) return t;
  18. if (y = 0, t) op = [0, t.value];
  19. switch (op[0]) {
  20. case 0: case 1: t = op; break;
  21. case 4: _.label++; return { value: op[1], done: false };
  22. case 5: _.label++; y = op[1]; op = [0]; continue;
  23. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  24. default:
  25. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  26. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  27. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  28. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  29. if (t[2]) _.ops.pop();
  30. _.trys.pop(); continue;
  31. }
  32. op = body.call(thisArg, _);
  33. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  34. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  35. }
  36. };
  37. Object.defineProperty(exports, "__esModule", { value: true });
  38. var util_1 = require("./build/util");
  39. var bundle_1 = require("./bundle");
  40. var clean_1 = require("./clean");
  41. var copy_1 = require("./copy");
  42. var deep_linking_1 = require("./deep-linking");
  43. var lint_1 = require("./lint");
  44. var logger_1 = require("./logger/logger");
  45. var minify_1 = require("./minify");
  46. var ngc_1 = require("./ngc");
  47. var postprocess_1 = require("./postprocess");
  48. var preprocess_1 = require("./preprocess");
  49. var sass_1 = require("./sass");
  50. var template_1 = require("./template");
  51. var transpile_1 = require("./transpile");
  52. var Constants = require("./util/constants");
  53. var errors_1 = require("./util/errors");
  54. var events_1 = require("./util/events");
  55. var helpers_1 = require("./util/helpers");
  56. var interfaces_1 = require("./util/interfaces");
  57. function build(context) {
  58. helpers_1.setContext(context);
  59. var logger = new logger_1.Logger("build " + (context.isProd ? 'prod' : 'dev'));
  60. return buildWorker(context)
  61. .then(function () {
  62. // congrats, we did it! (•_•) / ( •_•)>⌐■-■ / (⌐■_■)
  63. logger.finish();
  64. })
  65. .catch(function (err) {
  66. if (err.isFatal) {
  67. throw err;
  68. }
  69. throw logger.fail(err);
  70. });
  71. }
  72. exports.build = build;
  73. function buildWorker(context) {
  74. return __awaiter(this, void 0, void 0, function () {
  75. var promises, results, tsConfigContents;
  76. return __generator(this, function (_a) {
  77. switch (_a.label) {
  78. case 0:
  79. promises = [];
  80. promises.push(util_1.validateRequiredFilesExist(context));
  81. promises.push(util_1.readVersionOfDependencies(context));
  82. return [4 /*yield*/, Promise.all(promises)];
  83. case 1:
  84. results = _a.sent();
  85. tsConfigContents = results[0][1];
  86. return [4 /*yield*/, util_1.validateTsConfigSettings(tsConfigContents)];
  87. case 2:
  88. _a.sent();
  89. return [4 /*yield*/, buildProject(context)];
  90. case 3:
  91. _a.sent();
  92. return [2 /*return*/];
  93. }
  94. });
  95. });
  96. }
  97. function buildProject(context) {
  98. // sync empty the www/build directory
  99. clean_1.clean(context);
  100. buildId++;
  101. var copyPromise = copy_1.copy(context);
  102. return util_1.scanSrcTsFiles(context)
  103. .then(function () {
  104. if (helpers_1.getBooleanPropertyValue(Constants.ENV_PARSE_DEEPLINKS)) {
  105. return deep_linking_1.deepLinking(context);
  106. }
  107. })
  108. .then(function () {
  109. var compilePromise = (context.runAot) ? ngc_1.ngc(context) : transpile_1.transpile(context);
  110. return compilePromise;
  111. })
  112. .then(function () {
  113. return preprocess_1.preprocess(context);
  114. })
  115. .then(function () {
  116. return bundle_1.bundle(context);
  117. })
  118. .then(function () {
  119. var minPromise = (context.runMinifyJs) ? minify_1.minifyJs(context) : Promise.resolve();
  120. var sassPromise = sass_1.sass(context)
  121. .then(function () {
  122. return (context.runMinifyCss) ? minify_1.minifyCss(context) : Promise.resolve();
  123. });
  124. return Promise.all([
  125. minPromise,
  126. sassPromise,
  127. copyPromise
  128. ]);
  129. })
  130. .then(function () {
  131. return postprocess_1.postprocess(context);
  132. })
  133. .then(function () {
  134. if (helpers_1.getBooleanPropertyValue(Constants.ENV_ENABLE_LINT)) {
  135. // kick off the tslint after everything else
  136. // nothing needs to wait on its completion unless bailing on lint error is enabled
  137. var result = lint_1.lint(context, null, false);
  138. if (helpers_1.getBooleanPropertyValue(Constants.ENV_BAIL_ON_LINT_ERROR)) {
  139. return result;
  140. }
  141. }
  142. })
  143. .catch(function (err) {
  144. throw new errors_1.BuildError(err);
  145. });
  146. }
  147. function buildUpdate(changedFiles, context) {
  148. return new Promise(function (resolve) {
  149. var logger = new logger_1.Logger('build');
  150. buildId++;
  151. var buildUpdateMsg = {
  152. buildId: buildId,
  153. reloadApp: false
  154. };
  155. events_1.emit(events_1.EventType.BuildUpdateStarted, buildUpdateMsg);
  156. function buildTasksDone(resolveValue) {
  157. // all build tasks have been resolved or one of them
  158. // bailed early, stopping all others to not run
  159. parallelTasksPromise.then(function () {
  160. // all parallel tasks are also done
  161. // so now we're done done
  162. var buildUpdateMsg = {
  163. buildId: buildId,
  164. reloadApp: resolveValue.requiresAppReload
  165. };
  166. events_1.emit(events_1.EventType.BuildUpdateCompleted, buildUpdateMsg);
  167. if (!resolveValue.requiresAppReload) {
  168. // just emit that only a certain file changed
  169. // this one is useful when only a sass changed happened
  170. // and the webpack only needs to livereload the css
  171. // but does not need to do a full page refresh
  172. events_1.emit(events_1.EventType.FileChange, resolveValue.changedFiles);
  173. }
  174. var requiresLintUpdate = false;
  175. for (var _i = 0, changedFiles_1 = changedFiles; _i < changedFiles_1.length; _i++) {
  176. var changedFile = changedFiles_1[_i];
  177. if (changedFile.ext === '.ts') {
  178. if (changedFile.event === 'change' || changedFile.event === 'add') {
  179. requiresLintUpdate = true;
  180. break;
  181. }
  182. }
  183. }
  184. if (requiresLintUpdate) {
  185. // a ts file changed, so let's lint it too, however
  186. // this task should run as an after thought
  187. if (helpers_1.getBooleanPropertyValue(Constants.ENV_ENABLE_LINT)) {
  188. lint_1.lintUpdate(changedFiles, context, false);
  189. }
  190. }
  191. logger.finish('green', true);
  192. logger_1.Logger.newLine();
  193. // we did it!
  194. resolve();
  195. });
  196. }
  197. // kick off all the build tasks
  198. // and the tasks that can run parallel to all the build tasks
  199. var buildTasksPromise = buildUpdateTasks(changedFiles, context);
  200. var parallelTasksPromise = buildUpdateParallelTasks(changedFiles, context);
  201. // whether it was resolved or rejected, we need to do the same thing
  202. buildTasksPromise
  203. .then(buildTasksDone)
  204. .catch(function () {
  205. buildTasksDone({
  206. requiresAppReload: false,
  207. changedFiles: changedFiles
  208. });
  209. });
  210. });
  211. }
  212. exports.buildUpdate = buildUpdate;
  213. /**
  214. * Collection of all the build tasks than need to run
  215. * Each task will only run if it's set with eacn BuildState.
  216. */
  217. function buildUpdateTasks(changedFiles, context) {
  218. var resolveValue = {
  219. requiresAppReload: false,
  220. changedFiles: []
  221. };
  222. return loadFiles(changedFiles, context)
  223. .then(function () {
  224. // DEEP LINKING
  225. if (helpers_1.getBooleanPropertyValue(Constants.ENV_PARSE_DEEPLINKS)) {
  226. return deep_linking_1.deepLinkingUpdate(changedFiles, context);
  227. }
  228. })
  229. .then(function () {
  230. // TEMPLATE
  231. if (context.templateState === interfaces_1.BuildState.RequiresUpdate) {
  232. resolveValue.requiresAppReload = true;
  233. return template_1.templateUpdate(changedFiles, context);
  234. }
  235. // no template updates required
  236. return Promise.resolve();
  237. })
  238. .then(function () {
  239. // TRANSPILE
  240. if (context.transpileState === interfaces_1.BuildState.RequiresUpdate) {
  241. resolveValue.requiresAppReload = true;
  242. // we've already had a successful transpile once, only do an update
  243. // not that we've also already started a transpile diagnostics only
  244. // build that only needs to be completed by the end of buildUpdate
  245. return transpile_1.transpileUpdate(changedFiles, context);
  246. }
  247. else if (context.transpileState === interfaces_1.BuildState.RequiresBuild) {
  248. // run the whole transpile
  249. resolveValue.requiresAppReload = true;
  250. return transpile_1.transpile(context);
  251. }
  252. // no transpiling required
  253. return Promise.resolve();
  254. })
  255. .then(function () {
  256. // PREPROCESS
  257. return preprocess_1.preprocessUpdate(changedFiles, context);
  258. })
  259. .then(function () {
  260. // BUNDLE
  261. if (context.bundleState === interfaces_1.BuildState.RequiresUpdate) {
  262. // we need to do a bundle update
  263. resolveValue.requiresAppReload = true;
  264. return bundle_1.bundleUpdate(changedFiles, context);
  265. }
  266. else if (context.bundleState === interfaces_1.BuildState.RequiresBuild) {
  267. // we need to do a full bundle build
  268. resolveValue.requiresAppReload = true;
  269. return bundle_1.bundle(context);
  270. }
  271. // no bundling required
  272. return Promise.resolve();
  273. })
  274. .then(function () {
  275. // SASS
  276. if (context.sassState === interfaces_1.BuildState.RequiresUpdate) {
  277. // we need to do a sass update
  278. return sass_1.sassUpdate(changedFiles, context).then(function (outputCssFile) {
  279. var changedFile = {
  280. event: Constants.FILE_CHANGE_EVENT,
  281. ext: '.css',
  282. filePath: outputCssFile
  283. };
  284. context.fileCache.set(outputCssFile, { path: outputCssFile, content: outputCssFile });
  285. resolveValue.changedFiles.push(changedFile);
  286. });
  287. }
  288. else if (context.sassState === interfaces_1.BuildState.RequiresBuild) {
  289. // we need to do a full sass build
  290. return sass_1.sass(context).then(function (outputCssFile) {
  291. var changedFile = {
  292. event: Constants.FILE_CHANGE_EVENT,
  293. ext: '.css',
  294. filePath: outputCssFile
  295. };
  296. context.fileCache.set(outputCssFile, { path: outputCssFile, content: outputCssFile });
  297. resolveValue.changedFiles.push(changedFile);
  298. });
  299. }
  300. // no sass build required
  301. return Promise.resolve();
  302. })
  303. .then(function () {
  304. return resolveValue;
  305. });
  306. }
  307. function loadFiles(changedFiles, context) {
  308. // UPDATE IN-MEMORY FILE CACHE
  309. var promises = [];
  310. var _loop_1 = function (changedFile) {
  311. if (changedFile.event === Constants.FILE_DELETE_EVENT) {
  312. // remove from the cache on delete
  313. context.fileCache.remove(changedFile.filePath);
  314. }
  315. else {
  316. // load the latest since the file changed
  317. var promise = helpers_1.readFileAsync(changedFile.filePath);
  318. promises.push(promise);
  319. promise.then(function (content) {
  320. context.fileCache.set(changedFile.filePath, { path: changedFile.filePath, content: content });
  321. });
  322. }
  323. };
  324. for (var _i = 0, changedFiles_2 = changedFiles; _i < changedFiles_2.length; _i++) {
  325. var changedFile = changedFiles_2[_i];
  326. _loop_1(changedFile);
  327. }
  328. return Promise.all(promises);
  329. }
  330. /**
  331. * parallelTasks are for any tasks that can run parallel to the entire
  332. * build, but we still need to make sure they've completed before we're
  333. * all done, it's also possible there are no parallelTasks at all
  334. */
  335. function buildUpdateParallelTasks(changedFiles, context) {
  336. var parallelTasks = [];
  337. if (context.transpileState === interfaces_1.BuildState.RequiresUpdate) {
  338. parallelTasks.push(transpile_1.transpileDiagnosticsOnly(context));
  339. }
  340. return Promise.all(parallelTasks);
  341. }
  342. var buildId = 0;