(function (factory) {
if (typeof module === "object" && typeof module.exports === "object") {
var v = factory(require, exports);
if (v !== undefined) module.exports = v;
}
else if (typeof define === "function" && define.amd) {
define(["require", "exports", "@angular/core", "../content/content", "../../platform/dom-controller"], factory);
}
})(function (require, exports) {
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var core_1 = require("@angular/core");
var content_1 = require("../content/content");
var dom_controller_1 = require("../../platform/dom-controller");
/**
* @name InfiniteScroll
* @description
* The Infinite Scroll allows you to perform an action when the user
* scrolls a specified distance from the bottom or top of the page.
*
* The expression assigned to the `infinite` event is called when
* the user scrolls to the specified distance. When this expression
* has finished its tasks, it should call the `complete()` method
* on the infinite scroll instance.
*
* @usage
* ```html
*
*
*
* {% raw %}{{i}}{% endraw %}
*
*
*
*
*
*
*
* ```
*
* ```ts
* @Component({...})
* export class NewsFeedPage {
* items = [];
*
* constructor() {
* for (let i = 0; i < 30; i++) {
* this.items.push( this.items.length );
* }
* }
*
* doInfinite(infiniteScroll) {
* console.log('Begin async operation');
*
* setTimeout(() => {
* for (let i = 0; i < 30; i++) {
* this.items.push( this.items.length );
* }
*
* console.log('Async operation has ended');
* infiniteScroll.complete();
* }, 500);
* }
*
* }
* ```
*
* ## `waitFor` method of InfiniteScroll
*
* In case if your async operation returns promise you can utilize
* `waitFor` method inside your template.
*
* ```html
*
*
*
* {{item}}
*
*
*
*
*
*
*
* ```
*
* ```ts
* @Component({...})
* export class NewsFeedPage {
* items = [];
*
* constructor() {
* for (var i = 0; i < 30; i++) {
* this.items.push( this.items.length );
* }
* }
*
* doInfinite(): Promise {
* console.log('Begin async operation');
*
* return new Promise((resolve) => {
* setTimeout(() => {
* for (var i = 0; i < 30; i++) {
* this.items.push( this.items.length );
* }
*
* console.log('Async operation has ended');
* resolve();
* }, 500);
* })
* }
* }
* ```
*
* ## Infinite Scroll Content
*
* By default, Ionic uses the infinite scroll spinner that looks
* best for the platform the user is on. However, you can change the
* default spinner or add text by adding properties to the
* `ion-infinite-scroll-content` component.
*
* ```html
*
*
*
*
*
*
*
*
* ```
*
*
* ## Further Customizing Infinite Scroll Content
*
* The `ion-infinite-scroll` component holds the infinite scroll logic.
* It requires a child component in order to display the content.
* Ionic uses `ion-infinite-scroll-content` by default. This component
* displays the infinite scroll and changes the look depending
* on the infinite scroll's state. Separating these components allows
* developers to create their own infinite scroll content components.
* You could replace our default content with custom SVG or CSS animations.
*
* @demo /docs/demos/src/infinite-scroll/
*
*/
var InfiniteScroll = (function () {
function InfiniteScroll(_content, _zone, _elementRef, _dom) {
this._content = _content;
this._zone = _zone;
this._elementRef = _elementRef;
this._dom = _dom;
this._lastCheck = 0;
this._highestY = 0;
this._thr = '15%';
this._thrPx = 0;
this._thrPc = 0.15;
this._position = POSITION_BOTTOM;
this._init = false;
/**
* @internal
*/
this.state = STATE_ENABLED;
/**
* @output {event} Emitted when the scroll reaches
* the threshold distance. From within your infinite handler,
* you must call the infinite scroll's `complete()` method when
* your async operation has completed.
*/
this.ionInfinite = new core_1.EventEmitter();
_content.setElementClass('has-infinite-scroll', true);
}
Object.defineProperty(InfiniteScroll.prototype, "threshold", {
/**
* @input {string} The threshold distance from the bottom
* of the content to call the `infinite` output event when scrolled.
* The threshold value can be either a percent, or
* in pixels. For example, use the value of `10%` for the `infinite`
* output event to get called when the user has scrolled 10%
* from the bottom of the page. Use the value `100px` when the
* scroll is within 100 pixels from the bottom of the page.
* Default is `15%`.
*/
get: function () {
return this._thr;
},
set: function (val) {
this._thr = val;
if (val.indexOf('%') > -1) {
this._thrPx = 0;
this._thrPc = (parseFloat(val) / 100);
}
else {
this._thrPx = parseFloat(val);
this._thrPc = 0;
}
},
enumerable: true,
configurable: true
});
Object.defineProperty(InfiniteScroll.prototype, "enabled", {
/**
* @input {boolean} If true, Whether or not the infinite scroll should be
* enabled or not. Setting to `false` will remove scroll event listeners
* and hide the display.
*/
set: function (shouldEnable) {
this.enable(shouldEnable);
},
enumerable: true,
configurable: true
});
Object.defineProperty(InfiniteScroll.prototype, "position", {
/**
* @input {string} The position of the infinite scroll element.
* The value can be either `top` or `bottom`.
* Default is `bottom`.
*/
get: function () {
return this._position;
},
set: function (val) {
if (val === POSITION_TOP || val === POSITION_BOTTOM) {
this._position = val;
}
else {
console.error("Invalid value for ion-infinite-scroll's position input. Its value should be '" + POSITION_BOTTOM + "' or '" + POSITION_TOP + "'.");
}
},
enumerable: true,
configurable: true
});
InfiniteScroll.prototype._onScroll = function (ev) {
var _this = this;
if (this.state === STATE_LOADING || this.state === STATE_DISABLED) {
return 1;
}
if (this._lastCheck + 32 > ev.timeStamp) {
// no need to check less than every XXms
return 2;
}
this._lastCheck = ev.timeStamp;
// ******** DOM READ ****************
var infiniteHeight = this._elementRef.nativeElement.scrollHeight;
if (!infiniteHeight) {
// if there is no height of this element then do nothing
return 3;
}
// ******** DOM READ ****************
var d = this._content.getContentDimensions();
var height = d.contentHeight;
var threshold = this._thrPc ? (height * this._thrPc) : this._thrPx;
// ******** DOM READS ABOVE / DOM WRITES BELOW ****************
var distanceFromInfinite;
if (this._position === POSITION_BOTTOM) {
distanceFromInfinite = d.scrollHeight - infiniteHeight - d.scrollTop - height - threshold;
}
else {
(void 0) /* assert */;
distanceFromInfinite = d.scrollTop - infiniteHeight - threshold;
}
if (distanceFromInfinite < 0) {
// ******** DOM WRITE ****************
this._dom.write(function () {
_this._zone.run(function () {
if (_this.state !== STATE_LOADING && _this.state !== STATE_DISABLED) {
_this.state = STATE_LOADING;
_this.ionInfinite.emit(_this);
}
});
});
return 5;
}
return 6;
};
/**
* Call `complete()` within the `infinite` output event handler when
* your async operation has completed. For example, the `loading`
* state is while the app is performing an asynchronous operation,
* such as receiving more data from an AJAX request to add more items
* to a data list. Once the data has been received and UI updated, you
* then call this method to signify that the loading has completed.
* This method will change the infinite scroll's state from `loading`
* to `enabled`.
*/
InfiniteScroll.prototype.complete = function () {
var _this = this;
if (this.state !== STATE_LOADING) {
return;
}
if (this._position === POSITION_BOTTOM) {
this.state = STATE_ENABLED;
return;
}
(void 0) /* assert */;
/* New content is being added at the top, but the scrollTop position stays the same,
which causes a scroll jump visually. This algorithm makes sure to prevent this.
(Frame 1)
complete() is called, but the UI hasn't had time to update yet.
Save the current content dimensions.
Wait for the next frame using _dom.read, so the UI will be updated.
(Frame 2)
Read the new content dimensions.
Calculate the height difference and the new scroll position.
Delay the scroll position change until other possible dom reads are done using _dom.write to be performant.
(Still frame 2, if I'm correct)
Change the scroll position (= visually maintain the scroll position).
Change the state to re-enable the InfiniteScroll. This should be after changing the scroll position, or it could cause the InfiniteScroll to be triggered again immediately.
(Frame 3)
Done.
*/
// ******** DOM READ ****************
// Save the current content dimensions before the UI updates
var prevDim = this._content.getContentDimensions();
// ******** DOM READ ****************
this._dom.read(function () {
// UI has updated, save the new content dimensions
var newDim = _this._content.getContentDimensions();
// New content was added on top, so the scroll position should be changed immediately to prevent it from jumping around
var newScrollTop = newDim.scrollHeight - (prevDim.scrollHeight - prevDim.scrollTop);
// ******** DOM WRITE ****************
_this._dom.write(function () {
_this._content.scrollTop = newScrollTop;
_this.state = STATE_ENABLED;
});
});
};
/**
* Pass a promise inside `waitFor()` within the `infinite` output event handler in order to
* change state of infiniteScroll to "complete"
*/
InfiniteScroll.prototype.waitFor = function (action) {
var enable = this.complete.bind(this);
action.then(enable, enable);
};
/**
* Call `enable(false)` to disable the infinite scroll from actively
* trying to receive new data while scrolling. This method is useful
* when it is known that there is no more data that can be added, and
* the infinite scroll is no longer needed.
* @param {boolean} shouldEnable If the infinite scroll should be
* enabled or not. Setting to `false` will remove scroll event listeners
* and hide the display.
*/
InfiniteScroll.prototype.enable = function (shouldEnable) {
this.state = (shouldEnable ? STATE_ENABLED : STATE_DISABLED);
this._setListeners(shouldEnable);
};
/**
* @hidden
*/
InfiniteScroll.prototype._setListeners = function (shouldListen) {
if (this._init) {
if (shouldListen) {
if (!this._scLsn) {
this._scLsn = this._content.ionScroll.subscribe(this._onScroll.bind(this));
}
}
else {
this._scLsn && this._scLsn.unsubscribe();
this._scLsn = null;
}
}
};
/**
* @hidden
*/
InfiniteScroll.prototype.ngAfterContentInit = function () {
this._init = true;
this._setListeners(this.state !== STATE_DISABLED);
if (this._position === POSITION_TOP) {
this._content.scrollDownOnLoad = true;
}
};
/**
* @hidden
*/
InfiniteScroll.prototype.ngOnDestroy = function () {
this._setListeners(false);
};
InfiniteScroll.decorators = [
{ type: core_1.Directive, args: [{
selector: 'ion-infinite-scroll'
},] },
];
/** @nocollapse */
InfiniteScroll.ctorParameters = function () { return [
{ type: content_1.Content, },
{ type: core_1.NgZone, },
{ type: core_1.ElementRef, },
{ type: dom_controller_1.DomController, },
]; };
InfiniteScroll.propDecorators = {
'threshold': [{ type: core_1.Input },],
'enabled': [{ type: core_1.Input },],
'position': [{ type: core_1.Input },],
'ionInfinite': [{ type: core_1.Output },],
};
return InfiniteScroll;
}());
exports.InfiniteScroll = InfiniteScroll;
var STATE_ENABLED = 'enabled';
var STATE_DISABLED = 'disabled';
var STATE_LOADING = 'loading';
var POSITION_TOP = 'top';
var POSITION_BOTTOM = 'bottom';
});
//# sourceMappingURL=infinite-scroll.js.map