import { defaults } from '../util/util'; import { DIRECTION_HORIZONTAL, DIRECTION_VERTICAL, Hammer } from './hammer'; /** * @hidden * A gesture recognizer class. * * TODO(mlynch): Re-enable the DOM event simulation that was causing issues (or verify hammer does this already, it might); */ var Gesture = (function () { function Gesture(element, opts) { if (opts === void 0) { opts = {}; } this._callbacks = {}; this.isListening = false; defaults(opts, { domEvents: true }); this.element = element; // Map 'x' or 'y' string to hammerjs opts this.direction = opts.direction || 'x'; opts.direction = this.direction === 'x' ? DIRECTION_HORIZONTAL : DIRECTION_VERTICAL; this._options = opts; } Gesture.prototype.options = function (opts) { Object.assign(this._options, opts); }; Gesture.prototype.on = function (type, cb) { if (type === 'pinch' || type === 'rotate') { this._hammer.get(type).set({ enable: true }); } this._hammer.on(type, cb); (this._callbacks[type] || (this._callbacks[type] = [])).push(cb); }; Gesture.prototype.off = function (type, cb) { this._hammer.off(type, this._callbacks[type] ? cb : null); }; Gesture.prototype.listen = function () { if (!this.isListening) { this._hammer = Hammer(this.element, this._options); } this.isListening = true; }; Gesture.prototype.unlisten = function () { var eventType; var i; if (this._hammer && this.isListening) { for (eventType in this._callbacks) { for (i = 0; i < this._callbacks[eventType].length; i++) { this._hammer.off(eventType, this._callbacks[eventType]); } } this._hammer.destroy(); } this._callbacks = {}; this._hammer = null; this.isListening = false; }; Gesture.prototype.destroy = function () { this.unlisten(); this.element = this._options = null; }; return Gesture; }()); export { Gesture }; //# sourceMappingURL=gesture.js.map