` to ensure the component is rendered
* correctly. Since each custom component's implementation and internals can be
* quite different, wrapping within a `
` is a safe way to make sure
* dimensions are measured correctly.
*
* ```html
*
*
*
*
* {% raw %} {{ item }}{% endraw %}
*
*
*
*
* ```
*
*
* ## Virtual Scroll Performance Tips
*
* #### iOS Cordova WKWebView
*
* When deploying to iOS with Cordova, it's highly recommended to use the
* [WKWebView plugin](http://blog.ionic.io/cordova-ios-performance-improvements-drop-in-speed-with-wkwebview/)
* in order to take advantage of iOS's higher performimg webview. Additionally,
* WKWebView is superior at scrolling efficiently in comparision to the older
* UIWebView.
*
* #### Lock in element dimensions and locations
*
* In order for virtual scroll to efficiently size and locate every item, it's
* very important every element within each virtual item does not dynamically
* change its dimensions or location. The best way to ensure size and location
* does not change, it's recommended each virtual item has locked in its size
* via CSS.
*
* #### Use `ion-img` for images
*
* When including images within Virtual Scroll, be sure to use
* [`ion-img`](../img/Img/) rather than the standard `
` HTML element.
* With `ion-img`, images are lazy loaded so only the viewable ones are
* rendered, and HTTP requests are efficiently controlled while scrolling.
*
* #### Set Approximate Widths and Heights
*
* As mentioned above, all elements should lock in their dimensions. However,
* virtual scroll isn't aware of the dimensions until after they have been
* rendered. For the initial render, virtual scroll still needs to set
* how many items should be built. With "approx" property inputs, such as
* `approxItemHeight`, we're able to give virtual scroll an approximate size,
* therefore allowing virtual scroll to decide how many items should be
* created.
*
* #### Changing dataset should use `virtualTrackBy`
*
* It is possible for the identities of elements in the iterator to change
* while the data does not. This can happen, for example, if the iterator
* produced from an RPC to the server, and that RPC is re-run. Even if the
* "data" hasn't changed, the second response will produce objects with
* different identities, and Ionic will tear down the entire DOM and rebuild
* it. This is an expensive operation and should be avoided if possible.
*
* #### Efficient headers and footer functions
*
* Each virtual item must stay extremely efficient, but one way to really
* kill its performance is to perform any DOM operations within section header
* and footer functions. These functions are called for every record in the
* dataset, so please make sure they're performant.
*
*/
export class VirtualScroll {
constructor(_iterableDiffers, _elementRef, _renderer, _zone, _cd, _content, _plt, _ctrl, _config, _dom) {
this._iterableDiffers = _iterableDiffers;
this._elementRef = _elementRef;
this._renderer = _renderer;
this._zone = _zone;
this._cd = _cd;
this._content = _content;
this._plt = _plt;
this._ctrl = _ctrl;
this._config = _config;
this._dom = _dom;
this._init = false;
this._lastEle = false;
this._records = [];
this._cells = [];
this._nodes = [];
this._vHeight = 0;
this._lastCheck = 0;
this._recordSize = 0;
this._data = {
scrollTop: 0,
};
this._queue = 1 /* NoChanges */;
/**
* @input {number} The buffer ratio is used to decide how many cells
* should get created when initially rendered. The number is a
* multiplier against the viewable area's height. For example, if it
* takes `20` cells to fill up the height of the viewable area, then
* with a buffer ratio of `3` it will create `60` cells that are
* available for reuse while scrolling. For better performance, it's
* better to have more cells than what are required to fill the
* viewable area. Default is `3`.
*/
this.bufferRatio = 3;
/**
* @input {string} The approximate width of each item template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This value can use either `px` or `%` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered. Default is
* `100%`.
*/
this.approxItemWidth = '100%';
/**
* @input {string} The approximate width of each header template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This value can use either `px` or `%` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions. Default is `100%`.
*/
this.approxHeaderWidth = '100%';
/**
* @input {string} The approximate height of each header template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This height value can only use `px` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered. Default is `40px`.
*/
this.approxHeaderHeight = '40px';
/**
* @input {string} The approximate width of each footer template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This value can use either `px` or `%` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered. Default is `100%`.
*/
this.approxFooterWidth = '100%';
/**
* @input {string} The approximate height of each footer template's cell.
* This dimension is used to help determine how many cells should
* be created when initialized, and to help calculate the height of
* the scrollable area. This height value can only use `px` units.
* Note that the actual rendered size of each cell comes from the
* app's CSS, whereas this approximation is used to help calculate
* initial dimensions before the item has been rendered. Default is `40px`.
*/
this.approxFooterHeight = '40px';
// hide the virtual scroll element with opacity so we don't
// see jank as it loads up, but we're still able to read
// dimensions because it's still rendered and only opacity hidden
this.setElementClass('virtual-loading', true);
// wait for the content to be rendered and has readable dimensions
const readSub = _ctrl.readReady.subscribe(() => {
readSub.unsubscribe();
this.readUpdate(true);
});
// wait for the content to be writable
const writeSub = _ctrl.writeReady.subscribe(() => {
writeSub.unsubscribe();
this._init = true;
this.writeUpdate(true);
this._listeners();
});
}
/**
* @input {array} The data that builds the templates within the virtual scroll.
* This is the same data that you'd pass to `*ngFor`. It's important to note
* that when this data has changed, then the entire virtual scroll is reset,
* which is an expensive operation and should be avoided if possible.
*/
set virtualScroll(val) {
this._records = val;
}
get virtualScroll() {
return this._records;
}
/**
* @input {function} Section headers and the data used within its given
* template can be dynamically created by passing a function to `headerFn`.
* For example, a large list of contacts usually has dividers between each
* letter in the alphabet. App's can provide their own custom `headerFn`
* which is called with each record within the dataset. The logic within
* the header function can decide if the header template should be used,
* and what data to give to the header template. The function must return
* `null` if a header cell shouldn't be created.
*/
set headerFn(val) {
if (isFunction(val)) {
this._hdrFn = val.bind((this._ctrl._cmp) || this);
}
}
/**
* @input {function} Section footers and the data used within its given
* template can be dynamically created by passing a function to `footerFn`.
* The logic within the footer function can decide if the footer template
* should be used, and what data to give to the footer template. The function
* must return `null` if a footer cell shouldn't be created.
*/
set footerFn(val) {
if (isFunction(val)) {
this._ftrFn = val.bind((this._ctrl._cmp) || this);
}
}
/**
* @hidden
*/
firstRecord() {
const cells = this._cells;
return (cells.length > 0) ? cells[0].record : 0;
}
/**
* @hidden
*/
lastRecord() {
const cells = this._cells;
return (cells.length > 0) ? cells[cells.length - 1].record : 0;
}
/**
* @hidden
*/
ngOnChanges(changes) {
if ('virtualScroll' in changes) {
// React on virtualScroll changes only once all inputs have been initialized
const value = changes['virtualScroll'].currentValue;
if (!isPresent(this._differ) && isPresent(value)) {
try {
this._differ = this._iterableDiffers.find(value).create(this.virtualTrackBy);
}
catch (e) {
throw new Error(`Cannot find a differ supporting object '${value}'. VirtualScroll only supports binding to Iterables such as Arrays.`);
}
}
}
}
/**
* @hidden
*/
ngDoCheck() {
// only continue if we've already initialized
if (!this._init) {
return;
}
// and if there actually are changes
const changes = isPresent(this._differ) ? this._differ.diff(this.virtualScroll) : null;
if (!isPresent(changes)) {
return;
}
let needClean = false;
var lastRecord = this._recordSize;
changes.forEachOperation((_, pindex, cindex) => {
// add new record after current position
if (pindex === null && (cindex < lastRecord)) {
(void 0) /* console.debug */;
needClean = true;
return;
}
// remove record after current position
if (pindex < lastRecord && cindex === null) {
(void 0) /* console.debug */;
needClean = true;
return;
}
});
this._recordSize = this._records ? this._records.length : 0;
this.readUpdate(needClean);
this.writeUpdate(needClean);
}
/**
* @hidden
*/
readUpdate(needClean) {
if (needClean) {
// reset everything
(void 0) /* console.debug */;
this._cells.length = 0;
// this._nodes.length = 0;
// this._itmTmp.viewContainer.clear();
// ******** DOM READ ****************
this.calcDimensions();
}
else {
(void 0) /* console.debug */;
}
}
/**
* @hidden
*/
writeUpdate(needClean) {
(void 0) /* console.debug */;
const data = this._data;
const stopAtHeight = (data.scrollTop + data.renderHeight);
data.scrollDiff = SCROLL_DIFFERENCE_MINIMUM + 1;
processRecords(stopAtHeight, this._records, this._cells, this._hdrFn, this._ftrFn, this._data);
// ******** DOM WRITE ****************
this.renderVirtual(needClean);
}
/**
* @hidden
*/
calcDimensions() {
calcDimensions(this._data, this._elementRef.nativeElement, this.approxItemWidth, this.approxItemHeight, this.approxHeaderWidth, this.approxHeaderHeight, this.approxFooterWidth, this.approxFooterHeight, this.bufferRatio);
}
/**
* @hidden
* DOM WRITE
*/
renderVirtual(needClean) {
this._plt.raf(() => {
const nodes = this._nodes;
const cells = this._cells;
const data = this._data;
const records = this._records;
if (needClean) {
// ******** DOM WRITE ****************
updateDimensions(this._plt, nodes, cells, data, true);
data.topCell = 0;
data.bottomCell = (cells.length - 1);
}
adjustRendered(cells, data);
this._zone.run(() => {
populateNodeData(data.topCell, data.bottomCell, true, cells, records, nodes, this._itmTmp.viewContainer, this._itmTmp.templateRef, this._hdrTmp && this._hdrTmp.templateRef, this._ftrTmp && this._ftrTmp.templateRef);
});
if (needClean) {
this._cd.detectChanges();
}
// at this point, this fn was called from within another
// requestAnimationFrame, so the next dom reads/writes within the next frame
// wait a frame before trying to read and calculate the dimensions
// ******** DOM READ ****************
this._dom.read(() => initReadNodes(this._plt, nodes, cells, data));
this._dom.write(() => {
// update the bound context for each node
updateNodeContext(nodes, cells, data);
// ******** DOM WRITE ****************
this._stepChangeDetection();
// ******** DOM WRITE ****************
this._stepDOMWrite();
// ******** DOM WRITE ****************
this._content.imgsUpdate();
// First time load
if (!this._lastEle) {
// add an element at the end so :last-child css doesn't get messed up
// ******** DOM WRITE ****************
var ele = this._elementRef.nativeElement;
var lastEle = this._renderer.createElement(ele, 'div');
lastEle.className = 'virtual-last';
this._lastEle = true;
// ******** DOM WRITE ****************
this.setElementClass('virtual-scroll', true);
// ******** DOM WRITE ****************
this.setElementClass('virtual-loading', false);
}
(void 0) /* assert */;
});
});
}
/**
* @hidden
*/
resize() {
// only continue if we've already initialized
if (!this._init) {
return;
}
// check if component is rendered in the dom currently
if (this._elementRef.nativeElement.offsetParent === null) {
return;
}
(void 0) /* console.debug */;
this.calcDimensions();
this.writeUpdate(false);
}
/**
* @hidden
*/
_stepDOMWrite() {
const cells = this._cells;
const nodes = this._nodes;
// ******** DOM WRITE ****************
writeToNodes(this._plt, nodes, cells, this._recordSize);
// ******** DOM WRITE ****************
this._setHeight(estimateHeight(this._recordSize, cells[cells.length - 1], this._vHeight, 0.25));
// we're done here, good work
this._queue = 1 /* NoChanges */;
}
/**
* @hidden
*/
_stepChangeDetection() {
// we need to do some change detection in this frame
// we've got work painting do, let's throw it in the
// domWrite callback so everyone plays nice
// ******** DOM WRITE ****************
const nodes = this._nodes;
for (var i = 0; i < nodes.length; i++) {
if (nodes[i].hasChanges) {
nodes[i].view.detectChanges();
}
}
// on the next frame we need write to the dom nodes manually
this._queue = 3 /* DomWrite */;
}
/**
* @hidden
*/
_stepNoChanges() {
const data = this._data;
// let's see if we've scroll far enough to require another check
const diff = data.scrollDiff = (data.scrollTop - this._lastCheck);
if (Math.abs(diff) < SCROLL_DIFFERENCE_MINIMUM) {
return;
}
const cells = this._cells;
const nodes = this._nodes;
const records = this._records;
// don't bother updating if the scrollTop hasn't changed much
this._lastCheck = data.scrollTop;
if (diff > 0) {
// load data we may not have processed yet
var stopAtHeight = (data.scrollTop + data.renderHeight);
processRecords(stopAtHeight, records, cells, this._hdrFn, this._ftrFn, data);
}
// ******** DOM READ ****************
updateDimensions(this._plt, nodes, cells, data, false);
adjustRendered(cells, data);
var hasChanges = populateNodeData(data.topCell, data.bottomCell, diff > 0, cells, records, nodes, this._itmTmp.viewContainer, this._itmTmp.templateRef, this._hdrTmp && this._hdrTmp.templateRef, this._ftrTmp && this._ftrTmp.templateRef);
if (hasChanges) {
// queue making updates in the next frame
this._queue = 2 /* ChangeDetection */;
// update the bound context for each node
updateNodeContext(nodes, cells, data);
}
}
/**
* @hidden
*/
scrollUpdate(ev) {
// set the scroll top from the scroll event
this._data.scrollTop = ev.scrollTop;
// there is a queue system so that we can
// spread out the work over multiple frames
const queue = this._queue;
if (queue === 1 /* NoChanges */) {
// no dom writes or change detection to take care of
this._stepNoChanges();
}
else if (queue === 2 /* ChangeDetection */) {
this._dom.write(() => this._stepChangeDetection());
}
else {
(void 0) /* assert */;
// there are DOM writes we need to take care of in this frame
this._dom.write(() => this._stepDOMWrite());
}
}
/**
* @hidden
* DOM WRITE
*/
scrollEnd() {
// ******** DOM READ ****************
updateDimensions(this._plt, this._nodes, this._cells, this._data, false);
adjustRendered(this._cells, this._data);
populateNodeData(this._data.topCell, this._data.bottomCell, true, this._cells, this._records, this._nodes, this._itmTmp.viewContainer, this._itmTmp.templateRef, this._hdrTmp && this._hdrTmp.templateRef, this._ftrTmp && this._ftrTmp.templateRef);
// ******** DOM WRITE ***************
this._dom.write(() => {
// update the bound context for each node
updateNodeContext(this._nodes, this._cells, this._data);
// ******** DOM WRITE ***************
this._stepChangeDetection();
// ******** DOM WRITE ****************
this._stepDOMWrite();
});
}
/**
* @hidden
* NO DOM
*/
_listeners() {
(void 0) /* assert */;
if (!this._scrollSub) {
if (this._config.getBoolean('virtualScrollEventAssist')) {
// use JS scrolling for iOS UIWebView
// goal is to completely remove this when iOS
// fully supports scroll events
// listen to JS scroll events
this._content.enableJsScroll();
}
this._resizeSub = this._plt.resize.subscribe(this.resize.bind(this));
this._scrollSub = this._content.ionScroll.subscribe(this.scrollUpdate.bind(this));
this._scrollEndSub = this._content.ionScrollEnd.subscribe(this.scrollEnd.bind(this));
}
}
/**
* @hidden
* DOM WRITE
*/
_setHeight(newVirtualHeight) {
if (newVirtualHeight !== this._vHeight) {
// ******** DOM WRITE ****************
this._renderer.setElementStyle(this._elementRef.nativeElement, 'height', newVirtualHeight > 0 ? newVirtualHeight + 'px' : '');
this._vHeight = newVirtualHeight;
(void 0) /* console.debug */;
}
}
/**
* @hidden
*/
ngAfterContentInit() {
(void 0) /* assert */;
if (!this.approxItemHeight) {
this.approxItemHeight = '40px';
console.warn('Virtual Scroll: Please provide an "approxItemHeight" input to ensure proper virtual scroll rendering');
}
}
/**
* @hidden
*/
setElementClass(className, add) {
this._renderer.setElementClass(this._elementRef.nativeElement, className, add);
}
/**
* @hidden
*/
ngOnDestroy() {
this._resizeSub && this._resizeSub.unsubscribe();
this._scrollSub && this._scrollSub.unsubscribe();
this._scrollEndSub && this._scrollEndSub.unsubscribe();
this._resizeSub = this._scrollEndSub = this._scrollSub = null;
this._hdrFn = this._ftrFn = this._records = this._cells = this._nodes = this._data = null;
}
}
VirtualScroll.decorators = [
{ type: Directive, args: [{
selector: '[virtualScroll]'
},] },
];
/** @nocollapse */
VirtualScroll.ctorParameters = () => [
{ type: IterableDiffers, },
{ type: ElementRef, },
{ type: Renderer, },
{ type: NgZone, },
{ type: ChangeDetectorRef, },
{ type: Content, },
{ type: Platform, },
{ type: ViewController, },
{ type: Config, },
{ type: DomController, },
];
VirtualScroll.propDecorators = {
'_itmTmp': [{ type: ContentChild, args: [VirtualItem,] },],
'_hdrTmp': [{ type: ContentChild, args: [VirtualHeader,] },],
'_ftrTmp': [{ type: ContentChild, args: [VirtualFooter,] },],
'virtualScroll': [{ type: Input },],
'bufferRatio': [{ type: Input },],
'approxItemWidth': [{ type: Input },],
'approxItemHeight': [{ type: Input },],
'approxHeaderWidth': [{ type: Input },],
'approxHeaderHeight': [{ type: Input },],
'approxFooterWidth': [{ type: Input },],
'approxFooterHeight': [{ type: Input },],
'headerFn': [{ type: Input },],
'footerFn': [{ type: Input },],
'virtualTrackBy': [{ type: Input },],
};
const SCROLL_DIFFERENCE_MINIMUM = 40;
//# sourceMappingURL=virtual-scroll.js.map