import { removeArrayItem } from '../../util/util'; /** * @name MenuController * @description * The MenuController is a provider which makes it easy to control a [Menu](../../Menu/Menu/). * Its methods can be used to display the menu, enable the menu, toggle the menu, and more. * The controller will grab a reference to the menu by the `side`, `id`, or, if neither * of these are passed to it, it will grab the first menu it finds. * * * @usage * * Add a basic menu component to start with. See the [Menu](../../Menu/Menu/) API docs * for more information on adding menu components. * * ```html * * * * ... * * * * * * ``` * * To call the controller methods, inject the `MenuController` provider * into the page. Then, create some methods for opening, closing, and * toggling the menu. * * ```ts * import { Component } from '@angular/core'; * import { MenuController } from 'ionic-angular'; * * @Component({...}) * export class MyPage { * * constructor(public menuCtrl: MenuController) { * * } * * openMenu() { * this.menuCtrl.open(); * } * * closeMenu() { * this.menuCtrl.close(); * } * * toggleMenu() { * this.menuCtrl.toggle(); * } * * } * ``` * * Since only one menu exists, the `MenuController` will grab the * correct menu and call the correct method for each. * * * ### Multiple Menus on Different Sides * * For applications with both a left and right menu, the desired menu can be * grabbed by passing the `side` of the menu. If nothing is passed, it will * default to the `"left"` menu. * * ```html * ... * ... * * ``` * * ```ts * toggleLeftMenu() { * this.menuCtrl.toggle(); * } * * toggleRightMenu() { * this.menuCtrl.toggle('right'); * } * ``` * * * ### Multiple Menus on the Same Side * * An application can have multiple menus on the same side. In order to determine * the menu to control, an `id` should be passed. In the example below, the menu * with the `authenticated` id will be enabled, and the menu with the `unauthenticated` * id will be disabled. * * ```html * ... * ... * * ``` * * ```ts * enableAuthenticatedMenu() { * this.menuCtrl.enable(true, 'authenticated'); * this.menuCtrl.enable(false, 'unauthenticated'); * } * ``` * * Note: if an app only has one menu, there is no reason to pass an `id`. * * * @demo /docs/demos/src/menu/ * * @see {@link /docs/components#menus Menu Component Docs} * @see {@link ../Menu Menu API Docs} * */ export class MenuController { constructor() { this._menus = []; } /** * Programatically open the Menu. * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {Promise} returns a promise when the menu is fully opened */ open(menuId) { const menu = this.get(menuId); if (menu && !this.isAnimating()) { let openedMenu = this.getOpen(); if (openedMenu && menu !== openedMenu) { openedMenu.setOpen(false, false); } return menu.open(); } return Promise.resolve(false); } /** * Programatically close the Menu. If no `menuId` is given as the first * argument then it'll close any menu which is open. If a `menuId` * is given then it'll close that exact menu. * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {Promise} returns a promise when the menu is fully closed */ close(menuId) { let menu; if (menuId) { // find the menu by its id menu = this.get(menuId); } else { // find the menu that is open menu = this.getOpen(); } if (menu) { // close the menu return menu.close(); } return Promise.resolve(false); } /** * Toggle the menu. If it's closed, it will open, and if opened, it * will close. * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {Promise} returns a promise when the menu has been toggled */ toggle(menuId) { const menu = this.get(menuId); if (menu && !this.isAnimating()) { var openedMenu = this.getOpen(); if (openedMenu && menu !== openedMenu) { openedMenu.setOpen(false, false); } return menu.toggle(); } return Promise.resolve(false); } /** * Used to enable or disable a menu. For example, there could be multiple * left menus, but only one of them should be able to be opened at the same * time. If there are multiple menus on the same side, then enabling one menu * will also automatically disable all the others that are on the same side. * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {Menu} Returns the instance of the menu, which is useful for chaining. */ enable(shouldEnable, menuId) { const menu = this.get(menuId); if (menu) { return menu.enable(shouldEnable); } } /** * Used to enable or disable the ability to swipe open the menu. * @param {boolean} shouldEnable True if it should be swipe-able, false if not. * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {Menu} Returns the instance of the menu, which is useful for chaining. */ swipeEnable(shouldEnable, menuId) { const menu = this.get(menuId); if (menu) { return menu.swipeEnable(shouldEnable); } } /** * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {boolean} Returns true if the specified menu is currently open, otherwise false. * If the menuId is not specified, it returns true if ANY menu is currenly open. */ isOpen(menuId) { if (menuId) { var menu = this.get(menuId); return menu && menu.isOpen || false; } else { return !!this.getOpen(); } } /** * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {boolean} Returns true if the menu is currently enabled, otherwise false. */ isEnabled(menuId) { const menu = this.get(menuId); return menu && menu.enabled || false; } /** * Used to get a menu instance. If a `menuId` is not provided then it'll * return the first menu found. If a `menuId` is `left` or `right`, then * it'll return the enabled menu on that side. Otherwise, if a `menuId` is * provided, then it'll try to find the menu using the menu's `id` * property. If a menu is not found then it'll return `null`. * @param {string} [menuId] Optionally get the menu by its id, or side. * @return {Menu} Returns the instance of the menu if found, otherwise `null`. */ get(menuId) { var menu; if (menuId === 'left' || menuId === 'right') { // there could be more than one menu on the same side // so first try to get the enabled one menu = this._menus.find(m => m.side === menuId && m.enabled); if (menu) { return menu; } // didn't find a menu side that is enabled // so try to get the first menu side found return this._menus.find(m => m.side === menuId) || null; } else if (menuId) { // the menuId was not left or right // so try to get the menu by its "id" return this._menus.find(m => m.id === menuId) || null; } // return the first enabled menu menu = this._menus.find(m => m.enabled); if (menu) { return menu; } // get the first menu in the array, if one exists return (this._menus.length ? this._menus[0] : null); } /** * @return {Menu} Returns the instance of the menu already opened, otherwise `null`. */ getOpen() { return this._menus.find(m => m.isOpen); } /** * @return {Array} Returns an array of all menu instances. */ getMenus() { return this._menus; } /** * @hidden * @return {boolean} if any menu is currently animating */ isAnimating() { return this._menus.some(menu => menu.isAnimating()); } /** * @hidden */ _register(menu) { (void 0) /* assert */; this._menus.push(menu); } /** * @hidden */ _unregister(menu) { (void 0) /* assert */; removeArrayItem(this._menus, menu); } /** * @hidden */ _setActiveMenu(menu) { (void 0) /* assert */; (void 0) /* assert */; // if this menu should be enabled // then find all the other menus on this same side // and automatically disable other same side menus const side = menu.side; this._menus .filter(m => m.side === side && m !== menu) .map(m => m.enable(false)); } /** * @hidden */ static registerType(name, cls) { menuTypes[name] = cls; } /** * @hidden */ static create(type, menuCmp, plt) { return new menuTypes[type](menuCmp, plt); } } let menuTypes = {}; //# sourceMappingURL=menu-controller.js.map