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@@ -1,9 +1,12 @@
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package io.zipcoder.casino;
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+import java.util.Scanner;
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+
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3
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public class Yahtzee extends DiceGame implements Game{
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6
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private Dice[] cup;
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DicePlayer dicePlayer;
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9
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+ private Scanner scanner = new Scanner(System.in);
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10
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public Yahtzee(Player player) {
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this.dicePlayer = new DicePlayer(player);
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@@ -44,17 +47,79 @@ public class Yahtzee extends DiceGame implements Game{
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}
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public void StartRound() {
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47
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- for(Dice d : dicePlayer.getCup()) {
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- d.roll();
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- }
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- dicePlayer.printCup();
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50
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- //roundRoutine();
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+ for(int i = 0; i < ScoreSheet.getSize(); i++) {
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+ for (Dice d : dicePlayer.getCup()) {
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+ d.roll();
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+ }
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+ dicePlayer.printCup();
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+
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+ roundRoutine();
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+
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+ }
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}
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+ public void recordingScore() {
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+ System.out.println("Which row would you like to apply your turn to on the scoresheet?.\n" +
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+ "Remember you can only use each row once!");
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+ dicePlayer.getScoreSheet().printScoreCard();
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+
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+ int choice = scanner.nextInt();
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+ ScoreSheet.ROW row = ScoreSheet.ROW.CHANCE;
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+ switch(choice) {
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+ case 1: row = ScoreSheet.ROW.ACES;
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+ break;
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+ case 2: row = ScoreSheet.ROW.TWOS;
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+ break;
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+ case 3: row = ScoreSheet.ROW.THREES;
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+ break;
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+ case 4: row = ScoreSheet.ROW.FOURS;
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+ break;
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+ case 5: row = ScoreSheet.ROW.FIVES;
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+ break;
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+ case 6: row = ScoreSheet.ROW.SIXES;
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+ break;
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+ case 7: row = ScoreSheet.ROW.THREEOFAKIND;
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+ break;
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+ case 8: row = ScoreSheet.ROW.FOUROFAKIND;
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+ break;
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+ case 9: row = ScoreSheet.ROW.FULLHOUSE;
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+ break;
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+ case 10: row = ScoreSheet.ROW.SMALLSTRAIGHT;
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+ break;
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+ case 11: row = ScoreSheet.ROW.LARGESTRAIGHT;
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+ break;
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+ case 12: row = ScoreSheet.ROW.YAHTZEE;
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+ break;
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+ case 13: row = ScoreSheet.ROW.CHANCE;
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+ break;
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+ }
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+ dicePlayer.getScoreSheet().setRow(row, dicePlayer.getCup());
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+ }
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+
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+
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56
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102
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public void roundRoutine(){
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103
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104
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+ for(int i = 0; i < 2; i++) {
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105
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+ System.out.println("Would you like to:\n1. Roll all dice again.\n2. Roll some dice again.\n3.Stop rolling and score.");
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+ int choice = scanner.nextInt();
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+
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+ switch (choice) {
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+ case 1:
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+ for (Dice d : dicePlayer.getCup()) {
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+ d.roll();
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+ }
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+ dicePlayer.printCup();
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+ break;
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+
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+ case 2:
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+ break;
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+ case 3:
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+ break;
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+ }
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+ }
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+
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58
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123
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//ask if they want to score, or roll again?
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59
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124
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60
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125
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//roll again if requested
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