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@@ -1,14 +1,18 @@
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package io.zipcoder.casino;
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-import java.util.ArrayList;
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-import java.util.HashMap;
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-import java.util.Scanner;
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+import java.util.*;
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+import java.util.concurrent.Executors;
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+import java.util.concurrent.ScheduledExecutorService;
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+import java.util.concurrent.TimeUnit;
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import java.util.regex.Pattern;
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+import java.util.concurrent.TimeUnit;
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public class War extends CardGame implements Gamble, Game {
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private ArrayList<Card> tableCards = new ArrayList<Card>();
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+ private ArrayList<CardPlayer> warMembers = new ArrayList<CardPlayer>();
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private Scanner scanner = new Scanner(System.in);
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+ private boolean war = false;
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War(int minBet, int maxBet, int ante) {
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super(minBet, maxBet, ante);
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@@ -18,51 +22,93 @@ public class War extends CardGame implements Gamble, Game {
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/**
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* Specific to war methods
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*/
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- public void playCard(){
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+ public void playCard(boolean cardFace){
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//if the player has cards in their hand
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if(super.getPlayersTurn().getHand().size() > 0) {
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//pull out a card to play
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Card card = super.getPlayersTurn().getHand().get(0);
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//play the card face up, on the table
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- card.setVisibility(true);
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+ card.setVisibility(cardFace);
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tableCards.add(card);
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//store the last played card in the players wrapper class
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super.getPlayersTurn().setPlayedCard(card);
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//remove this card from their hand
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super.getPlayersTurn().getHand().remove(card);
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//print the card that was played
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- System.out.println(super.getPlayersTurn().getPlayer().getName() + " has played " + card.getName() + " and has " + super.getPlayersTurn().getHand().size() + " cards left.");
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+ if(cardFace == true) {
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+ System.out.println(super.getPlayersTurn().getPlayer().getName() + " has played " + card.getName() + " and has " + super.getPlayersTurn().getHand().size() + " cards left.");
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+ } else {
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+ System.out.println(super.getPlayersTurn().getPlayer().getName() + " has played a card face down.");
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+ }
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//if the player has not cards in their hand but has cards in their discard, pickup their discard and play a card
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} else if(super.getPlayersTurn().getHand().size() == 0 && super.getPlayersTurn().getDiscard().size() > 0) {
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System.out.println(super.getPlayersTurn().getPlayer().getName() + " ran out of cards and picked up their discard pile.");
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super.getPlayersTurn().getHand().addAll(super.getPlayersTurn().getDiscard());
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super.getPlayersTurn().setDiscard(new ArrayList<Card>());
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- playCard();
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+ playCard(true);
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//if the person has no cards in their hand, and no cards in discard they lose.
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} else if(super.getPlayersTurn().getHand().size() == 0 && super.getPlayersTurn().getDiscard().size() == 0){
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super.setLoser(super.getPlayersTurn().getPlayer());
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+ System.out.println(super.getPlayersTurn().getPlayer().getName() + " has lost the match!");
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}
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}
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- public void warMethod(){
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- //take three cards from your hand face down
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- //play one card face up
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+ public CardPlayer warMethod(){
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+ System.out.println("War!");
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+
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+ int max = 0;
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+ CardPlayer winner = null;
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+
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+ //each player plays 3 cards
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+ for(int i = 0; i < warMembers.size(); i ++){
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+ for(int m = 0; m < 2; m ++){
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+ playCard(false);
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+ }
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+ playCard(true);
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+ super.chooseNextTurn();
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+ }
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+
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+ //find the player with the highest value
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+ winner = determineWinner(warMembers);
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+ warMembers = new ArrayList<>();
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+ return winner;
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}
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- public CardPlayer determineWinner(){
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+ public CardPlayer determineWinner(ArrayList<CardPlayer> playerList){
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int max = 0;
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CardPlayer winner = null;
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+ boolean war = false;
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- for(int i = 0; i < getPlayers().size(); i ++){
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- CardPlayer player = getPlayers().get(i);
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- if(player.getPlayedCard().getCardValue() > max){
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+ //loop through and get the max card value
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+ for(int i = 0; i < playerList.size(); i ++){
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+ CardPlayer player = playerList.get(i);
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+ //if the players card is greater than the current max
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+ if(player.getPlayedCard().getCardValue() > max)
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+ {
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+ //set their value as max
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max = player.getPlayedCard().getCardValue();
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+ //make them the winner
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winner = player;
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+ //set war to false
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+ war = false;
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+ } else if (player.getPlayedCard().getCardValue() == max){
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+ warMembers.add(player);
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+ war = true;
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}
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}
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- System.out.println("The winner is " + winner.getPlayer().getName());
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- return winner;
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+
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+ if(war)
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+ {
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+ warMembers.add(winner);
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+ winner = warMethod();
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+ return winner;
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+ } else if(!war)
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+ {
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+ System.out.println("The winner is " + winner.getPlayer().getName());
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+ return winner;
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+ }
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+ return null;
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}
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/**
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@@ -82,7 +128,7 @@ public class War extends CardGame implements Gamble, Game {
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for(int i = 0; i < super.getPlayers().size(); i ++)
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{
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CardPlayer player = super.getPlayers().get(i);
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- player.getPlayer().changeBalance(-super.getAnte());
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+ player.getPlayer().changeBalance(super.getAnte() * -1);
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}
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}
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@@ -107,42 +153,27 @@ public class War extends CardGame implements Gamble, Game {
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System.out.println("Type play to play the top card from your pile.");
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String input = scanner.next();
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input = input.toLowerCase().trim();
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-
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if (input.equals("play")) {
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//each player
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for (CardPlayer player : super.getPlayers()) {
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//plays a card, then
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- playCard();
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+ playCard(true);
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//the turn updates to be the next players.
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super.chooseNextTurn();
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}
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- //determine the winner
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- CardPlayer winner = determineWinner();
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-
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+ //determine the winner once all players play a card
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+ CardPlayer winner = determineWinner(super.getPlayers());
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System.out.println(winner.getPlayer().getName() + " has been rewarded " + tableCards.size() + " cards.");
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-
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//add all the table cards to the players discard
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winner.addDiscard(tableCards);
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//clear the table cards pile
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tableCards = new ArrayList<Card>();
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-
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//if the user does not type play
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} else {
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//display a message
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System.out.println("Sorry, I don't understand that command.");
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}
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}
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-
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- //player plays a card faceup
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- //remove cards from player hand
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- //pc plays a card faceup
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- //remove cards from npc hand
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- //determinewinner
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- //add all table cards to winners discard facedown
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-
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- //when player is out of cards
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- //shuffle players discard
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- //insert discard into hand facedown
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}
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public void Deal() {
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