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package io.zipcoder.casino;
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-import java.util.Scanner;
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-public class Stud extends CardGame implements Gamble, Game {
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- Scanner scanner = new Scanner(System.in);
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- Console console;
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- // private int roundCount = 0;
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+import java.util.ArrayList;
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+
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+public class Stud extends CardGame implements Game {
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+ Console console = new Console();
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public Stud(int ante) {
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super(ante);
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}
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-
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+
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public void playCard(Player player, Card card) {
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card.setVisibility(true); //CARD isVISIBLE
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Printer.showCard(player, card); //PRINT card name to CONSOLE
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}
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-
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- public void fold(){
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-
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- }
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-
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/**
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* Determine what player wins by looping through player array and then
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* passing each hand to the 'handValue' method
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*/
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public CardPlayer determineWinner(){
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- int max = 0;
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- CardPlayer winner = null;
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-
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- for(int i = 0; i < getPlayers().size(); i ++){
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- CardPlayer player = getPlayers().get(i);
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- int playerHandValue = handValue(player); // 'handValue' method sets 'max' value of this hand
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- if(playerHandValue > max){
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- max = playerHandValue;
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- winner = player;
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+ int max = 0;
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+ CardPlayer winner = null;
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+
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+ for(int i = 0; i < getPlayers().size(); i ++){
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+ CardPlayer player = getPlayers().get(i);
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+ int playerHandValue = handValue(player); // 'handValue' method sets 'max' value of this hand
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+ if(playerHandValue > max){
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+ max = playerHandValue;
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+ winner = player;
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+ }
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}
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- }
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- System.out.println("The winner is " + winner.getPlayer().getName());
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- System.out.println(winner.getPlayer().getName() + "\'s hand was: " + winner.getHand().get(0).getName() + " - " + winner.getHand().get(1).getName() + " - " + winner.getHand().get(2).getName() );
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- return winner;
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+ System.out.println("The winner is " + winner.getPlayer().getName());
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+ System.out.println(winner.getPlayer().getName() + "\'s hand was: " + winner.getHand().get(0).getName() +
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+ " - " + winner.getHand().get(1).getName() + " - " + winner.getHand().get(2).getName() + "\n\n" );
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+ return winner;
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}
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/**
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@@ -53,89 +47,89 @@ public class Stud extends CardGame implements Gamble, Game {
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int card2 = player.getHand().get(1).getCardValue();
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int card3 = player.getHand().get(2).getCardValue();
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- //Three of a Kind
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- if (card1 == card2 && card1 == card3){
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- handValue = card1 * 1000000;
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- //Two pair
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+ if (card1 == card2 && card1 == card3) { //Three of a Kind
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+ handValue = threeOfAKindHandValue(card1);
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}
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- else if (card1 == card2){
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+ else if (card1 == card2 || card1 == card3 || card2 == card3){
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+ handValue = onePairHandValue(card1, card2, card3);
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+ }
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+ else {
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+ handValue = highCardHandValue(card1, card2, card3);
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+ }
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+ return handValue;
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+ }
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+
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+ /**
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+ * Helper method for handValue() if had is three-of-a-kind
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+ * @param card1
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+ * @return
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+ */
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+ private int threeOfAKindHandValue(int card1){
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+ int handValue;
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+ handValue = card1 * 1000000;
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+ return handValue;
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+ }
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+
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+ /**
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+ * Helper method for handValue() if had is one-pair
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+ * @param card1
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+ * @param card2
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+ * @param card3
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+ * @return
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+ */
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+ private int onePairHandValue(int card1, int card2, int card3){
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+ int handValue = 0;
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+
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+ if (card1 == card2){
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handValue = (card1 * 10000) + card3;
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}
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else if (card1 == card3){
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handValue = (card1 * 10000) + card2;
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}
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- else if (card2 == card3){
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+ else if (card2 == card3) {
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handValue = (card2 * 10000) + card1;
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- //High Card
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- } else {
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- // Card1 is Highest
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- if (card1 > card2 && card1 > card3 && card2 > card3) {
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- handValue = (card1 * 100) + (card2 * 10) + card3;
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- }
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- else if (card1 > card2 && card1 > card3 && card3 > card2) {
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- handValue = (card1 * 100) + (card3 * 10) + card2;
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- }
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- // Card2 is Highest
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- else if (card2 > card1 && card2 > card3 && card1 > card3) {
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- handValue = (card2 * 100) + (card1 * 10) + card3;
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- }
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- else if (card2 > card1 && card2 > card3 && card3 > card1) {
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- handValue = (card2 * 100) + (card3 * 10) + card1;
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- }
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- // Card3 is Highest
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- else if (card3 > card1 && card3 > card2 && card1 > card3) {
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- handValue = (card3 * 100) + (card1 * 10) + card3;
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- }
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- else if (card3 > card1 && card3 > card2 && card3 > card1) {
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- handValue = (card3 * 100) + (card3 * 10) + card1;
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- }
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- else {
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- handValue = 0;
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- }
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+ return handValue;
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}
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return handValue;
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}
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- /*
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-
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- create a bet method which asks the first player how much to bet
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- loops through other plays to see how they would like to react to this.
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-
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- fold, call, raise, check
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-
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+ /**
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+ * Helper method for handValue() if had is high-card
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+ * @param card1
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+ * @param card2
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+ * @param card3
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+ * @return
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*/
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-
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- public void bet(int betAmount) {
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- super.changeTablePot(betAmount);
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- //player.changeBalance(betAmount * -1);
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+ private int highCardHandValue(int card1, int card2, int card3){
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+ int handValue;
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+ // Card1 is Highest
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+ if (card1 > card2 && card1 > card3 && card2 > card3) {
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+ handValue = (card1 * 100) + (card2 * 10) + card3;
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+ }
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+ else if (card1 > card2 && card1 > card3 && card3 > card2) {
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+ handValue = (card1 * 100) + (card3 * 10) + card2;
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+ }
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+ // Card2 is Highest
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+ else if (card2 > card1 && card2 > card3 && card1 > card3) {
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+ handValue = (card2 * 100) + (card1 * 10) + card3;
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+ }
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+ else if (card2 > card1 && card2 > card3 && card3 > card1) {
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+ handValue = (card2 * 100) + (card3 * 10) + card1;
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+ }
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+ // Card3 is Highest
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+ else if (card3 > card1 && card3 > card2 && card1 > card3) {
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+ handValue = (card3 * 100) + (card1 * 10) + card3;
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+ }
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+ else if (card3 > card1 && card3 > card2 && card3 > card1) {
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+ handValue = (card3 * 100) + (card3 * 10) + card1;
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+ }
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+ else {
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+ handValue = 0;
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+ }
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+ return handValue;
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}
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-
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-
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public void payout(){
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if(super.getWinner() != null){
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super.getWinner().changeBalance(super.getTablePot());
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@@ -151,19 +145,7 @@ public class Stud extends CardGame implements Gamble, Game {
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}
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}
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- public void Quit() {
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- System.out.println("Play again? Y : or any key to quit.");
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- String answer = scanner.next();
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- if (answer.equals("Y")){
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- startGame();
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- } else {
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- console = new Console();
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- }
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- }
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-
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-
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public void startGame() {
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- // Deck deck = new Deck(); //CREATE deck for game
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setHandSize(3); //SET Hand Size for game(3)
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payAnte(); //PAY ante (all players)
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deal(); //DEALS cards/ hands to each player
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@@ -175,14 +157,14 @@ public class Stud extends CardGame implements Gamble, Game {
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* Game played in this method by calling the 'gameRound' methods
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*/
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public void startRound() {
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- System.out.println("Welcome to Three Card Stud!");
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- //for (int i = 0; i < getHandSize() - 1; i++){ //Each player turns a card in hand to face up
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+ System.out.println("Welcome to Three Card Stud! Cards are dealt!");
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+ flipCard();
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gameRound1();
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+ flipCard();
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gameRound2();
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- //}
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+ flipCard();
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lastGameRound();
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determineWinner();
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- // Payout();
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}
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@@ -190,61 +172,27 @@ public class Stud extends CardGame implements Gamble, Game {
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172
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* Plays through rounds that includes flipping cards face up and then betting or folding
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*/
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174
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public void gameRound1(){
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-
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- playersPlayCard();
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-
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- for (int x = 0; x < getPlayers().size(); x++) { //Betting round or fold
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- CardPlayer player = super.getPlayers().get(x);
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- int bet;
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- //ask player to bet and pass amount to Bet(betAmount
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- System.out.println("Enter a bet, if 0 is entered you fold");
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-//TRY- CATCH OR WHILE/IF statement
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- bet = Integer.parseInt(scanner.next());
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- if (bet == 0){
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- System.out.println(player.getPlayer().getName() + " folds.");
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- //if fold, player is removed from game
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- //if only 1 player game ends
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- } else {
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- bet(bet);
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- System.out.println(player.getPlayer().getName() + " bets: " + bet);
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- }
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- }
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+ playersPlayCard1();
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}
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- public void playersPlayCard(){
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+ private void playersPlayCard1(){
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for (int j = 0; j < getPlayers().size(); j++) {
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CardPlayer player = super.getPlayers().get(j); //GET a player
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playCard(player.getPlayer(), player.getHand().get(0)); //SHOW-PRINT players first CARD
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- //roundCount++;
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}
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}
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- public void quit() {}
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-
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/**
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* Plays through rounds that includes flipping cards face up and then betting or folding
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*/
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public void gameRound2(){
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+ playersPlayCard2();
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+ }
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+
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+ private void playersPlayCard2(){
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for (int j = 0; j < getPlayers().size(); j++) {
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CardPlayer player = super.getPlayers().get(j); //GET a player
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playCard(player.getPlayer(), player.getHand().get(1)); //SHOW-PRINT players first CARD
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- //roundCount++;
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- }
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- for (int x = 0; x < getPlayers().size(); x++) { //Betting round or fold
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- CardPlayer player = super.getPlayers().get(x);
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- int bet;
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- //ask player to bet and pass amount to Bet(betAmount
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- System.out.println("Enter a bet, if 0 is entered you fold");
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-//TRY- CATCH OR WHILE/IF statement
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- bet = Integer.parseInt(scanner.next());
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- if (bet == 0){
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- System.out.println(player.getPlayer().getName() + " folds.");
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- //if fold, player is removed from game
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- //if only 1 player game ends
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- } else {
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- bet(bet);
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- System.out.println(player.getPlayer().getName() + " bets: " + bet);
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- }
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}
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197
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}
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@@ -261,7 +209,6 @@ public class Stud extends CardGame implements Gamble, Game {
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209
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}
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}
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-
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/**
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* Deal each player(and dealer) 3 face down cards in turn
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*/
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@@ -274,4 +221,21 @@ public class Stud extends CardGame implements Gamble, Game {
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221
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}
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}
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}
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+
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+ public void flipCard()
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+ {
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+ boolean flipnextCard = false;
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+ while(!flipnextCard) {
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+ String input = "";
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+ input = console.getCMDFromUser("Type 'FLIP' to play the cards at the top of your pile");
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+ if (input.equals("flip")) {
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+ break;
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+ } else {
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+ System.out.println("Sorry, I don't understand that command.");
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+ }
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+ }
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+ }
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+
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+ public void quit() {}
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277
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}
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+
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