# NaiveTicket

The second Objects lab,from the BlueJ book's second chapter.

Look for the [Chapter 2 file](./doc/BlueJ-objects-first-ch2.pdf) you need in the [doc](./doc) folder. There is 35 pages of reading and exercises in the chapter.

Work through all these exercises. You edit this file with your answers for these exercises.

* Exercise 2.1 Create a TicketMachine object on the object bench and take a look
at its methods. You should see the following: getBalance, getPrice, insertMoney,
and printTicket. Try out the getPrice method. You should see a return value containing
the price of the tickets that was set when this object was created. Use the
insertMoney method to simulate inserting an amount of money into the machine and
then use getBalance to check that the machine has a record of the amount inserted.
You can insert several separate amounts of money into the machine, just like you might
insert multiple coins or notes into a real machine. Try inserting the exact amount
required for a ticket. As this is a simple machine, a ticket will not be issued automatically,
so once you have inserted enough money, call the printTicket method. A
facsimile ticket should be printed in the BlueJ terminal window.
* Exercise 2.2 What value is returned if you check the machine’s balance after it
has printed a ticket?
* Exercise 2.3 Experiment with inserting different amounts of money before printing
tickets. Do you notice anything strange about the machine’s behavior? What happens
if you insert too much money into the machine – do you receive any refund? What
happens if you do not insert enough and then try to print a ticket?
* Exercise 2.4 Try to obtain a good understanding of a ticket machine’s behavior by
interacting with it on the object bench before we start looking at how the
TicketMachine class is implemented in the next section.
* Exercise 2.5 Create another ticket machine for tickets of a different price. Buy a
ticket from that machine. Does the printed ticket look different?

* Exercise 2.6 Write out what you think the outer wrappers of the Student and
LabClass classes might look like – do not worry about the inner part.
* Exercise 2.7 Does it matter whether we write
`public class TicketMachine`
or
`class public TicketMachine`
in the outer wrapper of a class? Edit the source of the TicketMachine class to
make the change and then close the editor window. Do you notice a change in the
class diagram?
What error message do you get when you now press the Compile button? Do you think
this message clearly explains what is wrong?
* Exercise 2.8 Check whether or not it is possible to leave out the word public
from the outer wrapper of the TicketMachine class.

* Exercise 2.9 From your earlier experimentation with the ticket machine objects
within BlueJ you can probably remember the names of some of the methods –
printTicket, for instance. Look at the class definition in Code 2.1 and use this
knowledge, along with the additional information about ordering we have given you,
to try to make a list of the names of the fields, constructors, and methods in the
TicketMachine class. Hint: There is only one constructor in the class.
Exercise 2.10 Do you notice any features of the constructor that make it significantly
different from the other methods of the class?

* Exercise 2.11 What do you think is the type of each of the following fields?
```
private int count;
private Student representative;
private Server host;
```
* Exercise 2.12 What are the names of the following fields?
```
private boolean alive;
private Person tutor;
private Game game;
```
* Exercise 2.13 In the following field declaration from the TicketMachine class
```
private int price;
```
does it matter which order the three words appear in? Edit the TicketMachine class to
try different orderings. After each change, close the editor. Does the appearance of the
class diagram after each change give you a clue as to whether or not other orderings are
possible? Check by pressing the Compile button to see if there is an error message.
Make sure that you reinstate the original version after your experiments!
* Exercise 2.14 Is it always necessary to have a semicolon at the end of a field declaration?
Once again, experiment via the editor. The rule you will learn here is an
important one, so be sure to remember it.
* Exercise 2.15 Write in full the declaration for a field of type int whose name is
status.
* Exercise 2.16 To what class does the following constructor belong?
```
public Student(String name)
```
* Exercise 2.17 How many parameters does the following constructor have and what are their types?
```
public Book(String title, double price)
```
* Exercise 2.18 Can you guess what types some of the Book class’s fields might be? Can you assume anything about the names of its fields?

Work all Exercises from 2.19 to 2.58 that are NOT marked *Challenge exercise*.
READ upto and INCLUDING section 2.15 of this chapter.