Create your Spring Boot API project using start.spring.io or the command line.
http https://start.spring.io/starter.zip \
dependencies==data-jpa,data-rest,h2,web,devtools -d
Beer
entity class in src/main/java/com/example/demo/beer
. → boot-entityBeer
entity (tip: @RepositoryRestResource
). → boot-repositoryrun()
method. → boot-addBeerController
for your REST API. Add some business logic that results in a /good-beers
endpoint. → boot-controller/good-beers
mapping that filters out beers that aren't great. → boot-goodInstall Ionic and Cordova:
yarn global add cordova ionic
From a terminal window, create a new application using the following command:
ionic start ionic-beer
cd ionic-beer
ionic serve
ionic generate page beer
.BeerPageModule
to the imports
list in app.module.ts
.src/providers/beer-service.ts
. → io-beer-servicebeer.html
to show the list of beers. → io-beer-listbeer.ts
to import BeerService
and add as a provider. Call the getGoodBeers()
method in the ionViewDidLoad()
lifecycle method. → io-get-good-beerstabs.ts
. Update tabs.html
too!If you run ionic serve
, you’ll likely see a CORS error in your browser’s console. To fix this, open your BeerController
and add the following line to the good beers endpoint.
@CrossOrigin(origins = {"http://localhost:8100","file://"})
Restart Spring Boot and your Ionic app.
Add some fun with Giphy! Create giphy-service.ts
. → ng-giphy-service
Update beer.ts
to take advantage of GiphyService
. → ng-giphy-foreach
Update beer.html
to display the image retrieved. → io-avatar
If everything works as expected, you should see a page with a list of beers and images.
Change the header in beer.html
to have a button that opens a modal to add a new beer. → io-open-modal
In this same file, change <ion-item>
to have a click handler for opening the modal for the current item.
<ion-item (click)="openModal({id: beer.id})">
Add ModalController
as a dependency in BeerPage
and add an openModal()
method. → io-open-modal-ts
This won't compile because BeerModalPage
doesn't exist. Create beer-modal.ts
in the same directory. → io-beer-modal
Create beer-modal.html
as a template for this page. → io-beer-modal-html
Import BeerModalPage
in beer.ts
and add it to the declarations
and entryComponents
lists in beer.module.ts
.
You'll also need to modify beer-service.ts
to have get()
and save()
methods. → io-get-save
Demo how editing fails, then add CrossOrigin
annotation to BeerRepository
.
@CrossOrigin(origins = {"http://localhost:8100","file://"})
To add swipe-to-delete functionality on the list of beers, open beer.html
and make it so <ion-item-sliding>
wraps <ion-item>
and contains the *ngFor
. → io-swipe
Add a remove()
method to beer.ts
. → io-remove
Add toastCtrl: ToastController
as a dependency in the constructor so everything compiles.
After making these additions, you should be able to add, edit and delete beers.
Run the Lighthouse Chrome extension on this application. To register a service worker, and improve the app’s score, uncomment the serviceWorker
block in index.html
.
After making this change, the score should improve. In my tests, it increased to 75/100.
If you refresh the app and Chrome doesn’t prompt you to install the app (a PWA feature), you probably need to turn on a couple of features.
chrome://flags/#bypass-app-banner-engagement-checks
chrome://flags/#enable-add-to-shelf
After enabling these flags, you’ll see an error in your browser’s console about assets/imgs/logo.png
not being found. This files is referenced in src/manifest.json
. You can fix this by copying a 512x512 PNG into this location or by modifying manifest.json
accordingly.
To see how your application will look on different devices you can run ionic serve --lab
. The --lab
flag opens opens a page in your browser that lets you see how your app looks on different devices.
To emulate or deploy to an iOS device, you’ll need a Mac and a fresh installation of Xcode. If you’d like to build iOS apps on Windows, Ionic offers an Ionic Package service.
npm install -g ios-sim
ionic cordova emulate ios
If this fails, run the following to open/deploy the project.
open platforms/ios/MyApp.xcodeproj
The biggest problem I found when running the app in Simulator was that it was difficult to get the keyboard to popup. To workaround this, I used Edit > Hardware > Keyboard > Toggle Software Keyboard when I needed to type text in a field.
In order to deploy the app to a phone, you'll need to deploy the backend to a public server. Copy deploy.sh
from
spring-boot-ionic-example and run it to deploy the backend
to Cloud Foundry.
If this fails, run the following to open/deploy the project.
open platforms/ios/MyApp.xcodeproj
Select your phone as the target in Xcode and click the play button to run your app.
To deploy to the Android emulator, run ionic cordova emulate android
.
AVD Name: TestPhone
Device: Nexus 5
Target: Android 7.1.1
CPU/ABI: Google APIs Intel Axom (x86_64)
Skin: Skin with dynamic hardware controls