Front end of the Slack clone application.

platform-browser-animations.umd.min.js.map 42KB

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* @license Angular v5.2.11\n * (c) 2010-2018 Google, Inc. https://angular.io/\n * License: MIT\n */\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@angular/core'), require('@angular/platform-browser'), require('@angular/animations'), require('@angular/animations/browser')) :\n\ttypeof define === 'function' && define.amd ? define('@angular/platform-browser/animations', ['exports', '@angular/core', '@angular/platform-browser', '@angular/animations', '@angular/animations/browser'], factory) :\n\t(factory((global.ng = global.ng || {}, global.ng.platformBrowser = global.ng.platformBrowser || {}, global.ng.platformBrowser.animations = {}),global.ng.core,global.ng.platformBrowser,global.ng.animations,global.ng.animations.browser));\n}(this, (function (exports,_angular_core,_angular_platformBrowser,_angular_animations,_angular_animations_browser) { 'use strict';\n\n/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation. All rights reserved.\r\nLicensed under the Apache License, Version 2.0 (the \"License\"); you may not use\r\nthis file except in compliance with the License. You may obtain a copy of the\r\nLicense at http://www.apache.org/licenses/LICENSE-2.0\r\n\r\nTHIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY\r\nKIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED\r\nWARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,\r\nMERCHANTABLITY OR NON-INFRINGEMENT.\r\n\r\nSee the Apache Version 2.0 License for specific language governing permissions\r\nand limitations under the License.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n\r\nfunction __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());\r\n}\n\n/**\n * @license Angular v5.2.11\n * (c) 2010-2018 Google, Inc. https://angular.io/\n * License: MIT\n */\n/**\n * @fileoverview added by tsickle\n * @suppress {checkTypes} checked by tsc\n */\nvar BrowserAnimationBuilder = /** @class */ (function (_super) {\n __extends(BrowserAnimationBuilder, _super);\n function BrowserAnimationBuilder(rootRenderer, doc) {\n var _this = _super.call(this) || this;\n _this._nextAnimationId = 0;\n var /** @type {?} */ typeData = /** @type {?} */ ({\n id: '0',\n encapsulation: _angular_core.ViewEncapsulation.None,\n styles: [],\n data: { animation: [] }\n });\n _this._renderer = /** @type {?} */ (rootRenderer.createRenderer(doc.body, typeData));\n return _this;\n }\n /**\n * @param {?} animation\n * @return {?}\n */\n BrowserAnimationBuilder.prototype.build = /**\n * @param {?} animation\n * @return {?}\n */\n function (animation) {\n var /** @type {?} */ id = this._nextAnimationId.toString();\n this._nextAnimationId++;\n var /** @type {?} */ entry = Array.isArray(animation) ? _angular_animations.sequence(animation) : animation;\n issueAnimationCommand(this._renderer, null, id, 'register', [entry]);\n return new BrowserAnimationFactory(id, this._renderer);\n };\n BrowserAnimationBuilder.decorators = [\n { type: _angular_core.Injectable },\n ];\n /** @nocollapse */\n BrowserAnimationBuilder.ctorParameters = function () { return [\n { type: _angular_core.RendererFactory2, },\n { type: undefined, decorators: [{ type: _angular_core.Inject, args: [_angular_platformBrowser.DOCUMENT,] },] },\n ]; };\n return BrowserAnimationBuilder;\n}(_angular_animations.AnimationBuilder));\nvar BrowserAnimationFactory = /** @class */ (function (_super) {\n __extends(BrowserAnimationFactory, _super);\n function BrowserAnimationFactory(_id, _renderer) {\n var _this = _super.call(this) || this;\n _this._id = _id;\n _this._renderer = _renderer;\n return _this;\n }\n /**\n * @param {?} element\n * @param {?=} options\n * @return {?}\n */\n BrowserAnimationFactory.prototype.create = /**\n * @param {?} element\n * @param {?=} options\n * @return {?}\n */\n function (element, options) {\n return new RendererAnimationPlayer(this._id, element, options || {}, this._renderer);\n };\n return BrowserAnimationFactory;\n}(_angular_animations.AnimationFactory));\nvar RendererAnimationPlayer = /** @class */ (function () {\n function RendererAnimationPlayer(id, element, options, _renderer) {\n this.id = id;\n this.element = element;\n this._renderer = _renderer;\n this.parentPlayer = null;\n this._started = false;\n this.totalTime = 0;\n this._command('create', options);\n }\n /**\n * @param {?} eventName\n * @param {?} callback\n * @return {?}\n */\n RendererAnimationPlayer.prototype._listen = /**\n * @param {?} eventName\n * @param {?} callback\n * @return {?}\n */\n function (eventName, callback) {\n return this._renderer.listen(this.element, \"@@\" + this.id + \":\" + eventName, callback);\n };\n /**\n * @param {?} command\n * @param {...?} args\n * @return {?}\n */\n RendererAnimationPlayer.prototype._command = /**\n * @param {?} command\n * @param {...?} args\n * @return {?}\n */\n function (command) {\n var args = [];\n for (var _i = 1; _i < arguments.length; _i++) {\n args[_i - 1] = arguments[_i];\n }\n return issueAnimationCommand(this._renderer, this.element, this.id, command, args);\n };\n /**\n * @param {?} fn\n * @return {?}\n */\n RendererAnimationPlayer.prototype.onDone = /**\n * @param {?} fn\n * @return {?}\n */\n function (fn) { this._listen('done', fn); };\n /**\n * @param {?} fn\n * @return {?}\n */\n RendererAnimationPlayer.prototype.onStart = /**\n * @param {?} fn\n * @return {?}\n */\n function (fn) { this._listen('start', fn); };\n /**\n * @param {?} fn\n * @return {?}\n */\n RendererAnimationPlayer.prototype.onDestroy = /**\n * @param {?} fn\n * @return {?}\n */\n function (fn) { this._listen('destroy', fn); };\n /**\n * @return {?}\n */\n RendererAnimationPlayer.prototype.init = /**\n * @return {?}\n */\n function () { this._command('init'); };\n /**\n * @return {?}\n */\n RendererAnimationPlayer.prototype.hasStarted = /**\n * @return {?}\n */\n function () { return this._started; };\n /**\n * @return {?}\n */\n RendererAnimationPlayer.prototype.play = /**\n * @return {?}\n */\n function () {\n this._command('play');\n this._started = true;\n };\n /**\n * @return {?}\n */\n RendererAnimationPlayer.prototype.pause = /**\n * @return {?}\n */\n function () { this._command('pause'); };\n /**\n * @return {?}\n */\n RendererAnimationPlayer.prototype.restart = /**\n * @return {?}\n */\n function () { this._command('restart'); };\n /**\n * @return {?}\n */\n RendererAnimationPlayer.prototype.finish = /**\n * @return {?}\n */\n function () { this._command('finish'); };\n /**\n * @return {?}\n */\n RendererAnimationPlayer.prototype.destroy = /**\n * @return {?}\n */\n function () { this._command('destroy'); };\n /**\n * @return {?}\n */\n RendererAnimationPlayer.prototype.reset = /**\n * @return {?}\n */\n function () { this._command('reset'); };\n /**\n * @param {?} p\n * @return {?}\n */\n RendererAnimationPlayer.prototype.setPosition = /**\n * @param {?} p\n * @return {?}\n */\n function (p) { this._command('setPosition', p); };\n /**\n * @return {?}\n */\n RendererAnimationPlayer.prototype.getPosition = /**\n * @return {?}\n */\n function () { return 0; };\n return RendererAnimationPlayer;\n}());\n/**\n * @param {?} renderer\n * @param {?} element\n * @param {?} id\n * @param {?} command\n * @param {?} args\n * @return {?}\n */\nfunction issueAnimationCommand(renderer, element, id, command, args) {\n return renderer.setProperty(element, \"@@\" + id + \":\" + command, args);\n}\n\n/**\n * @fileoverview added by tsickle\n * @suppress {checkTypes} checked by tsc\n */\nvar ANIMATION_PREFIX = '@';\nvar DISABLE_ANIMATIONS_FLAG = '@.disabled';\nvar AnimationRendererFactory = /** @class */ (function () {\n function AnimationRendererFactory(delegate, engine, _zone) {\n this.delegate = delegate;\n this.engine = engine;\n this._zone = _zone;\n this._currentId = 0;\n this._microtaskId = 1;\n this._animationCallbacksBuffer = [];\n this._rendererCache = new Map();\n this._cdRecurDepth = 0;\n this.promise = Promise.resolve(0);\n engine.onRemovalComplete = function (element, delegate) {\n // Note: if an component element has a leave animation, and the component\n // a host leave animation, the view engine will call `removeChild` for the parent\n // component renderer as well as for the child component renderer.\n // Therefore, we need to check if we already removed the element.\n if (delegate && delegate.parentNode(element)) {\n delegate.removeChild(element.parentNode, element);\n }\n };\n }\n /**\n * @param {?} hostElement\n * @param {?} type\n * @return {?}\n */\n AnimationRendererFactory.prototype.createRenderer = /**\n * @param {?} hostElement\n * @param {?} type\n * @return {?}\n */\n function (hostElement, type) {\n var _this = this;\n var /** @type {?} */ EMPTY_NAMESPACE_ID = '';\n // cache the delegates to find out which cached delegate can\n // be used by which cached renderer\n var /** @type {?} */ delegate = this.delegate.createRenderer(hostElement, type);\n if (!hostElement || !type || !type.data || !type.data['animation']) {\n var /** @type {?} */ renderer = this._rendererCache.get(delegate);\n if (!renderer) {\n renderer = new BaseAnimationRenderer(EMPTY_NAMESPACE_ID, delegate, this.engine);\n // only cache this result when the base renderer is used\n this._rendererCache.set(delegate, renderer);\n }\n return renderer;\n }\n var /** @type {?} */ componentId = type.id;\n var /** @type {?} */ namespaceId = type.id + '-' + this._currentId;\n this._currentId++;\n this.engine.register(namespaceId, hostElement);\n var /** @type {?} */ animationTriggers = /** @type {?} */ (type.data['animation']);\n animationTriggers.forEach(function (trigger) {\n return _this.engine.registerTrigger(componentId, namespaceId, hostElement, trigger.name, trigger);\n });\n return new AnimationRenderer(this, namespaceId, delegate, this.engine);\n };\n /**\n * @return {?}\n */\n AnimationRendererFactory.prototype.begin = /**\n * @return {?}\n */\n function () {\n this._cdRecurDepth++;\n if (this.delegate.begin) {\n this.delegate.begin();\n }\n };\n /**\n * @return {?}\n */\n AnimationRendererFactory.prototype._scheduleCountTask = /**\n * @return {?}\n */\n function () {\n var _this = this;\n // always use promise to schedule microtask instead of use Zone\n this.promise.then(function () { _this._microtaskId++; });\n };\n /* @internal */\n /**\n * @param {?} count\n * @param {?} fn\n * @param {?} data\n * @return {?}\n */\n AnimationRendererFactory.prototype.scheduleListenerCallback = /**\n * @param {?} count\n * @param {?} fn\n * @param {?} data\n * @return {?}\n */\n function (count, fn, data) {\n var _this = this;\n if (count >= 0 && count < this._microtaskId) {\n this._zone.run(function () { return fn(data); });\n return;\n }\n if (this._animationCallbacksBuffer.length == 0) {\n Promise.resolve(null).then(function () {\n _this._zone.run(function () {\n _this._animationCallbacksBuffer.forEach(function (tuple) {\n var fn = tuple[0], data = tuple[1];\n fn(data);\n });\n _this._animationCallbacksBuffer = [];\n });\n });\n }\n this._animationCallbacksBuffer.push([fn, data]);\n };\n /**\n * @return {?}\n */\n AnimationRendererFactory.prototype.end = /**\n * @return {?}\n */\n function () {\n var _this = this;\n this._cdRecurDepth--;\n // this is to prevent animations from running twice when an inner\n // component does CD when a parent component insted has inserted it\n if (this._cdRecurDepth == 0) {\n this._zone.runOutsideAngular(function () {\n _this._scheduleCountTask();\n _this.engine.flush(_this._microtaskId);\n });\n }\n if (this.delegate.end) {\n this.delegate.end();\n }\n };\n /**\n * @return {?}\n */\n AnimationRendererFactory.prototype.whenRenderingDone = /**\n * @return {?}\n */\n function () { return this.engine.whenRenderingDone(); };\n AnimationRendererFactory.decorators = [\n { type: _angular_core.Injectable },\n ];\n /** @nocollapse */\n AnimationRendererFactory.ctorParameters = function () { return [\n { type: _angular_core.RendererFactory2, },\n { type: _angular_animations_browser.ɵAnimationEngine, },\n { type: _angular_core.NgZone, },\n ]; };\n return AnimationRendererFactory;\n}());\nvar BaseAnimationRenderer = /** @class */ (function () {\n function BaseAnimationRenderer(namespaceId, delegate, engine) {\n this.namespaceId = namespaceId;\n this.delegate = delegate;\n this.engine = engine;\n this.destroyNode = this.delegate.destroyNode ? function (n) { return ((delegate.destroyNode))(n); } : null;\n }\n Object.defineProperty(BaseAnimationRenderer.prototype, \"data\", {\n get: /**\n * @return {?}\n */\n function () { return this.delegate.data; },\n enumerable: true,\n configurable: true\n });\n /**\n * @return {?}\n */\n BaseAnimationRenderer.prototype.destroy = /**\n * @return {?}\n */\n function () {\n this.engine.destroy(this.namespaceId, this.delegate);\n this.delegate.destroy();\n };\n /**\n * @param {?} name\n * @param {?=} namespace\n * @return {?}\n */\n BaseAnimationRenderer.prototype.createElement = /**\n * @param {?} name\n * @param {?=} namespace\n * @return {?}\n */\n function (name, namespace) {\n return this.delegate.createElement(name, namespace);\n };\n /**\n * @param {?} value\n * @return {?}\n */\n BaseAnimationRenderer.prototype.createComment = /**\n * @param {?} value\n * @return {?}\n */\n function (value) { return this.delegate.createComment(value); };\n /**\n * @param {?} value\n * @return {?}\n */\n BaseAnimationRenderer.prototype.createText = /**\n * @param {?} value\n * @return {?}\n */\n function (value) { return this.delegate.createText(value); };\n /**\n * @param {?} parent\n * @param {?} newChild\n * @return {?}\n */\n BaseAnimationRenderer.prototype.appendChild = /**\n * @param {?} parent\n * @param {?} newChild\n * @return {?}\n */\n function (parent, newChild) {\n this.delegate.appendChild(parent, newChild);\n this.engine.onInsert(this.namespaceId, newChild, parent, false);\n };\n /**\n * @param {?} parent\n * @param {?} newChild\n * @param {?} refChild\n * @return {?}\n */\n BaseAnimationRenderer.prototype.insertBefore = /**\n * @param {?} parent\n * @param {?} newChild\n * @param {?} refChild\n * @return {?}\n */\n function (parent, newChild, refChild) {\n this.delegate.insertBefore(parent, newChild, refChild);\n this.engine.onInsert(this.namespaceId, newChild, parent, true);\n };\n /**\n * @param {?} parent\n * @param {?} oldChild\n * @return {?}\n */\n BaseAnimationRenderer.prototype.removeChild = /**\n * @param {?} parent\n * @param {?} oldChild\n * @return {?}\n */\n function (parent, oldChild) {\n this.engine.onRemove(this.namespaceId, oldChild, this.delegate);\n };\n /**\n * @param {?} selectorOrNode\n * @return {?}\n */\n BaseAnimationRenderer.prototype.selectRootElement = /**\n * @param {?} selectorOrNode\n * @return {?}\n */\n function (selectorOrNode) { return this.delegate.selectRootElement(selectorOrNode); };\n /**\n * @param {?} node\n * @return {?}\n */\n BaseAnimationRenderer.prototype.parentNode = /**\n * @param {?} node\n * @return {?}\n */\n function (node) { return this.delegate.parentNode(node); };\n /**\n * @param {?} node\n * @return {?}\n */\n BaseAnimationRenderer.prototype.nextSibling = /**\n * @param {?} node\n * @return {?}\n */\n function (node) { return this.delegate.nextSibling(node); };\n /**\n * @param {?} el\n * @param {?} name\n * @param {?} value\n * @param {?=} namespace\n * @return {?}\n */\n BaseAnimationRenderer.prototype.setAttribute = /**\n * @param {?} el\n * @param {?} name\n * @param {?} value\n * @param {?=} namespace\n * @return {?}\n */\n function (el, name, value, namespace) {\n this.delegate.setAttribute(el, name, value, namespace);\n };\n /**\n * @param {?} el\n * @param {?} name\n * @param {?=} namespace\n * @return {?}\n */\n BaseAnimationRenderer.prototype.removeAttribute = /**\n * @param {?} el\n * @param {?} name\n * @param {?=} namespace\n * @return {?}\n */\n function (el, name, namespace) {\n this.delegate.removeAttribute(el, name, namespace);\n };\n /**\n * @param {?} el\n * @param {?} name\n * @return {?}\n */\n BaseAnimationRenderer.prototype.addClass = /**\n * @param {?} el\n * @param {?} name\n * @return {?}\n */\n function (el, name) { this.delegate.addClass(el, name); };\n /**\n * @param {?} el\n * @param {?} name\n * @return {?}\n */\n BaseAnimationRenderer.prototype.removeClass = /**\n * @param {?} el\n * @param {?} name\n * @return {?}\n */\n function (el, name) { this.delegate.removeClass(el, name); };\n /**\n * @param {?} el\n * @param {?} style\n * @param {?} value\n * @param {?=} flags\n * @return {?}\n */\n BaseAnimationRenderer.prototype.setStyle = /**\n * @param {?} el\n * @param {?} style\n * @param {?} value\n * @param {?=} flags\n * @return {?}\n */\n function (el, style, value, flags) {\n this.delegate.setStyle(el, style, value, flags);\n };\n /**\n * @param {?} el\n * @param {?} style\n * @param {?=} flags\n * @return {?}\n */\n BaseAnimationRenderer.prototype.removeStyle = /**\n * @param {?} el\n * @param {?} style\n * @param {?=} flags\n * @return {?}\n */\n function (el, style, flags) {\n this.delegate.removeStyle(el, style, flags);\n };\n /**\n * @param {?} el\n * @param {?} name\n * @param {?} value\n * @return {?}\n */\n BaseAnimationRenderer.prototype.setProperty = /**\n * @param {?} el\n * @param {?} name\n * @param {?} value\n * @return {?}\n */\n function (el, name, value) {\n if (name.charAt(0) == ANIMATION_PREFIX && name == DISABLE_ANIMATIONS_FLAG) {\n this.disableAnimations(el, !!value);\n }\n else {\n this.delegate.setProperty(el, name, value);\n }\n };\n /**\n * @param {?} node\n * @param {?} value\n * @return {?}\n */\n BaseAnimationRenderer.prototype.setValue = /**\n * @param {?} node\n * @param {?} value\n * @return {?}\n */\n function (node, value) { this.delegate.setValue(node, value); };\n /**\n * @param {?} target\n * @param {?} eventName\n * @param {?} callback\n * @return {?}\n */\n BaseAnimationRenderer.prototype.listen = /**\n * @param {?} target\n * @param {?} eventName\n * @param {?} callback\n * @return {?}\n */\n function (target, eventName, callback) {\n return this.delegate.listen(target, eventName, callback);\n };\n /**\n * @param {?} element\n * @param {?} value\n * @return {?}\n */\n BaseAnimationRenderer.prototype.disableAnimations = /**\n * @param {?} element\n * @param {?} value\n * @return {?}\n */\n function (element, value) {\n this.engine.disableAnimations(element, value);\n };\n return BaseAnimationRenderer;\n}());\nvar AnimationRenderer = /** @class */ (function (_super) {\n __extends(AnimationRenderer, _super);\n function AnimationRenderer(factory, namespaceId, delegate, engine) {\n var _this = _super.call(this, namespaceId, delegate, engine) || this;\n _this.factory = factory;\n _this.namespaceId = namespaceId;\n return _this;\n }\n /**\n * @param {?} el\n * @param {?} name\n * @param {?} value\n * @return {?}\n */\n AnimationRenderer.prototype.setProperty = /**\n * @param {?} el\n * @param {?} name\n * @param {?} value\n * @return {?}\n */\n function (el, name, value) {\n if (name.charAt(0) == ANIMATION_PREFIX) {\n if (name.charAt(1) == '.' && name == DISABLE_ANIMATIONS_FLAG) {\n value = value === undefined ? true : !!value;\n this.disableAnimations(el, /** @type {?} */ (value));\n }\n else {\n this.engine.process(this.namespaceId, el, name.substr(1), value);\n }\n }\n else {\n this.delegate.setProperty(el, name, value);\n }\n };\n /**\n * @param {?} target\n * @param {?} eventName\n * @param {?} callback\n * @return {?}\n */\n AnimationRenderer.prototype.listen = /**\n * @param {?} target\n * @param {?} eventName\n * @param {?} callback\n * @return {?}\n */\n function (target, eventName, callback) {\n var _this = this;\n if (eventName.charAt(0) == ANIMATION_PREFIX) {\n var /** @type {?} */ element = resolveElementFromTarget(target);\n var /** @type {?} */ name_1 = eventName.substr(1);\n var /** @type {?} */ phase = '';\n // @listener.phase is for trigger animation callbacks\n // @@listener is for animation builder callbacks\n if (name_1.charAt(0) != ANIMATION_PREFIX) {\n _a = parseTriggerCallbackName(name_1), name_1 = _a[0], phase = _a[1];\n }\n return this.engine.listen(this.namespaceId, element, name_1, phase, function (event) {\n var /** @type {?} */ countId = (/** @type {?} */ (event))['_data'] || -1;\n _this.factory.scheduleListenerCallback(countId, callback, event);\n });\n }\n return this.delegate.listen(target, eventName, callback);\n var _a;\n };\n return AnimationRenderer;\n}(BaseAnimationRenderer));\n/**\n * @param {?} target\n * @return {?}\n */\nfunction resolveElementFromTarget(target) {\n switch (target) {\n case 'body':\n return document.body;\n case 'document':\n return document;\n case 'window':\n return window;\n default:\n return target;\n }\n}\n/**\n * @param {?} triggerName\n * @return {?}\n */\nfunction parseTriggerCallbackName(triggerName) {\n var /** @type {?} */ dotIndex = triggerName.indexOf('.');\n var /** @type {?} */ trigger = triggerName.substring(0, dotIndex);\n var /** @type {?} */ phase = triggerName.substr(dotIndex + 1);\n return [trigger, phase];\n}\n\n/**\n * @fileoverview added by tsickle\n * @suppress {checkTypes} checked by tsc\n */\n/**\n * @license\n * Copyright Google Inc. All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\nvar InjectableAnimationEngine = /** @class */ (function (_super) {\n __extends(InjectableAnimationEngine, _super);\n function InjectableAnimationEngine(driver, normalizer) {\n return _super.call(this, driver, normalizer) || this;\n }\n InjectableAnimationEngine.decorators = [\n { type: _angular_core.Injectable },\n ];\n /** @nocollapse */\n InjectableAnimationEngine.ctorParameters = function () { return [\n { type: _angular_animations_browser.AnimationDriver, },\n { type: _angular_animations_browser.ɵAnimationStyleNormalizer, },\n ]; };\n return InjectableAnimationEngine;\n}(_angular_animations_browser.ɵAnimationEngine));\n/**\n * @return {?}\n */\nfunction instantiateSupportedAnimationDriver() {\n if (_angular_animations_browser.ɵsupportsWebAnimations()) {\n return new _angular_animations_browser.ɵWebAnimationsDriver();\n }\n return new _angular_animations_browser.ɵNoopAnimationDriver();\n}\n/**\n * @return {?}\n */\nfunction instantiateDefaultStyleNormalizer() {\n return new _angular_animations_browser.ɵWebAnimationsStyleNormalizer();\n}\n/**\n * @param {?} renderer\n * @param {?} engine\n * @param {?} zone\n * @return {?}\n */\nfunction instantiateRendererFactory(renderer, engine, zone) {\n return new AnimationRendererFactory(renderer, engine, zone);\n}\nvar SHARED_ANIMATION_PROVIDERS = [\n { provide: _angular_animations.AnimationBuilder, useClass: BrowserAnimationBuilder },\n { provide: _angular_animations_browser.ɵAnimationStyleNormalizer, useFactory: instantiateDefaultStyleNormalizer },\n { provide: _angular_animations_browser.ɵAnimationEngine, useClass: InjectableAnimationEngine }, {\n provide: _angular_core.RendererFactory2,\n useFactory: instantiateRendererFactory,\n deps: [_angular_platformBrowser.ɵDomRendererFactory2, _angular_animations_browser.ɵAnimationEngine, _angular_core.NgZone]\n }\n];\n/**\n * Separate providers from the actual module so that we can do a local modification in Google3 to\n * include them in the BrowserModule.\n */\nvar BROWSER_ANIMATIONS_PROVIDERS = [\n { provide: _angular_animations_browser.AnimationDriver, useFactory: instantiateSupportedAnimationDriver }\n].concat(SHARED_ANIMATION_PROVIDERS);\n/**\n * Separate providers from the actual module so that we can do a local modification in Google3 to\n * include them in the BrowserTestingModule.\n */\nvar BROWSER_NOOP_ANIMATIONS_PROVIDERS = [{ provide: _angular_animations_browser.AnimationDriver, useClass: _angular_animations_browser.ɵNoopAnimationDriver }].concat(SHARED_ANIMATION_PROVIDERS);\n\n/**\n * @fileoverview added by tsickle\n * @suppress {checkTypes} checked by tsc\n */\n/**\n * \\@experimental Animation support is experimental.\n */\nvar BrowserAnimationsModule = /** @class */ (function () {\n function BrowserAnimationsModule() {\n }\n BrowserAnimationsModule.decorators = [\n { type: _angular_core.NgModule, args: [{\n exports: [_angular_platformBrowser.BrowserModule],\n providers: BROWSER_ANIMATIONS_PROVIDERS,\n },] },\n ];\n /** @nocollapse */\n BrowserAnimationsModule.ctorParameters = function () { return []; };\n return BrowserAnimationsModule;\n}());\n/**\n * \\@experimental Animation support is experimental.\n */\nvar NoopAnimationsModule = /** @class */ (function () {\n function NoopAnimationsModule() {\n }\n NoopAnimationsModule.decorators = [\n { type: _angular_core.NgModule, args: [{\n exports: [_angular_platformBrowser.BrowserModule],\n providers: BROWSER_NOOP_ANIMATIONS_PROVIDERS,\n },] },\n ];\n /** @nocollapse */\n NoopAnimationsModule.ctorParameters = function () { return []; };\n return NoopAnimationsModule;\n}());\n\nexports.BrowserAnimationsModule = BrowserAnimationsModule;\nexports.NoopAnimationsModule = NoopAnimationsModule;\nexports.ɵBrowserAnimationBuilder = BrowserAnimationBuilder;\nexports.ɵBrowserAnimationFactory = BrowserAnimationFactory;\nexports.ɵAnimationRenderer = AnimationRenderer;\nexports.ɵAnimationRendererFactory = AnimationRendererFactory;\nexports.ɵa = BaseAnimationRenderer;\nexports.ɵf = BROWSER_ANIMATIONS_PROVIDERS;\nexports.ɵg = BROWSER_NOOP_ANIMATIONS_PROVIDERS;\nexports.ɵb = InjectableAnimationEngine;\nexports.ɵd = instantiateDefaultStyleNormalizer;\nexports.ɵe = instantiateRendererFactory;\nexports.ɵc = instantiateSupportedAnimationDriver;\n\nObject.defineProperty(exports, '__esModule', { value: true });\n\n})));\n//# sourceMappingURL=platform-browser-animations.umd.js.map\n"]}