123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138
  1. var Simulate = (function () {
  2. function Simulate() {
  3. this.index = 0;
  4. this.points = [];
  5. this.timedelta = 1 / 60;
  6. }
  7. Simulate.from = function (x, y) {
  8. var s = new Simulate();
  9. return s.start(x, y);
  10. };
  11. Simulate.prototype.reset = function () {
  12. this.index = 0;
  13. return this;
  14. };
  15. Simulate.prototype.start = function (x, y) {
  16. this.points = [];
  17. return this.to(x, y);
  18. };
  19. Simulate.prototype.to = function (x, y) {
  20. this.newPoint(parseCoordinates(x, y), 1);
  21. return this;
  22. };
  23. Simulate.prototype.delta = function (x, y) {
  24. var newPoint = parseCoordinates(x, y);
  25. var prevCoord = this.getLastPoint().coord;
  26. newPoint.x += prevCoord.x;
  27. newPoint.y += prevCoord.y;
  28. this.newPoint(newPoint, 1);
  29. return this;
  30. };
  31. Simulate.prototype.deltaPolar = function (angle, distance) {
  32. angle *= Math.PI / 180;
  33. var prevCoord = this.getLastPoint().coord;
  34. var coord = {
  35. x: prevCoord.x + (Math.cos(angle) * distance),
  36. y: prevCoord.y + (Math.sin(angle) * distance)
  37. };
  38. this.newPoint(coord, 1);
  39. return this;
  40. };
  41. Simulate.prototype.toPolar = function (angle, distance) {
  42. angle *= Math.PI / 180;
  43. var coord = {
  44. x: Math.cos(angle) * distance,
  45. y: Math.sin(angle) * distance
  46. };
  47. this.newPoint(coord, 1);
  48. return this;
  49. };
  50. Simulate.prototype.duration = function (duration) {
  51. this.getLastPoint().duration = duration;
  52. return this;
  53. };
  54. Simulate.prototype.velocity = function (vel) {
  55. var p1 = this.getLastPoint();
  56. var p2 = this.getPreviousPoint();
  57. var d = distance(p1.coord, p2.coord);
  58. return this.duration(d / vel);
  59. };
  60. Simulate.prototype.swipeRight = function (maxAngle, distance) {
  61. // x------>
  62. var angle = randomAngle(maxAngle);
  63. return this.deltaPolar(angle, distance);
  64. };
  65. Simulate.prototype.swipeLeft = function (maxAngle, distance) {
  66. // <------x
  67. var angle = randomAngle(maxAngle) + 180;
  68. return this.deltaPolar(angle, distance);
  69. };
  70. Simulate.prototype.swipeTop = function (maxAngle, distance) {
  71. var angle = randomAngle(maxAngle) + 90;
  72. return this.deltaPolar(angle, distance);
  73. };
  74. Simulate.prototype.swipeBottom = function (maxAngle, distance) {
  75. var angle = randomAngle(maxAngle) - 90;
  76. return this.deltaPolar(angle, distance);
  77. };
  78. Simulate.prototype.run = function (callback) {
  79. var points = this.points;
  80. var len = points.length - 1;
  81. var i = 0;
  82. for (; i < len; i++) {
  83. var p1 = points[i].coord;
  84. var p2 = points[i + 1].coord;
  85. var duration = points[i + 1].duration;
  86. var vectorX = p2.x - p1.x;
  87. var vectorY = p2.y - p1.y;
  88. var nuSteps = Math.ceil(duration / this.timedelta);
  89. vectorX /= nuSteps;
  90. vectorY /= nuSteps;
  91. for (var j = 0; j < nuSteps; j++) {
  92. callback({
  93. x: p1.x + vectorX * j,
  94. y: p1.y + vectorY * j
  95. });
  96. }
  97. }
  98. this.index = i;
  99. return this;
  100. };
  101. Simulate.prototype.newPoint = function (coord, duration) {
  102. this.points.push({
  103. coord: coord,
  104. duration: duration,
  105. });
  106. };
  107. Simulate.prototype.getLastPoint = function () {
  108. var len = this.points.length;
  109. if (len > 0) {
  110. return this.points[len - 1];
  111. }
  112. throw new Error('can not call point');
  113. };
  114. Simulate.prototype.getPreviousPoint = function () {
  115. var len = this.points.length;
  116. if (len > 1) {
  117. return this.points[len - 2];
  118. }
  119. throw new Error('can not call point');
  120. };
  121. return Simulate;
  122. }());
  123. export { Simulate };
  124. function randomAngle(maxAngle) {
  125. return (Math.random() * maxAngle * 2) - maxAngle;
  126. }
  127. function distance(a, b) {
  128. var deltaX = a.x - b.x;
  129. var deltaY = a.y - a.y;
  130. return Math.hypot(deltaX, deltaY);
  131. }
  132. function parseCoordinates(coord, y) {
  133. if (typeof coord === 'number') {
  134. return { x: coord, y: y };
  135. }
  136. return coord;
  137. }
  138. //# sourceMappingURL=simulator.js.map