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@@ -9,34 +9,40 @@ import io.zipcoder.casino.Player;
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import java.lang.reflect.Array;
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import java.util.ArrayList;
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import java.util.Map;
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+import java.util.Scanner;
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public class Craps extends DiceGame implements Gamble {
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+ Scanner scanner;
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- public int[] betOptions = {2, 3, 4, 5, 6, 8, 9, 10, 11, 12};
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int rollNumber = 0;
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- private ArrayList<CrapsPlayers> crapsPlayers;
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+ private CrapsPlayers crapsPlayer;
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private int minBet;
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private Player player;
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- private Map<Integer, Integer> betPots;
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private Dice dice;
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private int pointer;
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- public int getPointer() {
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- return pointer;
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- }
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-
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- public void setPointer(int pointer) {
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- this.pointer = pointer;
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- }
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-
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public Craps(Player player) {
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CrapsPlayers crappyPlayer = new CrapsPlayers(player);
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- ArrayList<Integer> betOptions = new ArrayList<>(10);
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- this.crapsPlayers = new ArrayList<>();
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+ this.crapsPlayer = new CrapsPlayers(player);
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this.minBet = 10;
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this.dice = new Dice();
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+ scanner = new Scanner(System.in);
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+ }
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+
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+ public void gamePlay(){
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+ System.out.println("What would you like to bet? Min bet is: " + minBet);
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+ int amount = scanner.nextInt();
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+ System.out.println("Are you ready to roll?");
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+ String response = scanner.next();
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+ if(response.equalsIgnoreCase("yes")) {
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+ rollDice();
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+ } else {
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+ System.out.println("ready yet?");
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+ }
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+ firstRoll();
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+ remainingRolls();
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}
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public int rollDice() {
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@@ -49,9 +55,9 @@ public class Craps extends DiceGame implements Gamble {
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public void firstRoll() {
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rollDice();
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if (rollDice() == 7 || rollDice() == 11) {
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- //player wins!!
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+ win(crapsPlayer);
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} else if (rollDice() == 2 || rollDice() == 3 || rollDice() == 12) {
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- //player loses :(
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+ lose(crapsPlayer);
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} else {
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pointer = rollDice();
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}
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@@ -60,12 +66,9 @@ public class Craps extends DiceGame implements Gamble {
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public void remainingRolls() {
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rollDice();
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if (rollDice() == pointer) {
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- //player wins pot
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+ win(crapsPlayer);
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} else if (rollDice() == 7) {
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- //player loses all money in pot
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- } else {
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- //if betOptions == rollDice()
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- //casino adds money to the pot - matching whatever bet the player made
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+ lose(crapsPlayer);
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}
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}
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@@ -73,9 +76,36 @@ public class Craps extends DiceGame implements Gamble {
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return amount;
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}
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- public void bet() {
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+ public int betAmount(int amount, CrapsPlayers crapsPlayers) {
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+ crapsPlayers.addToBetPot(amount);
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+ return betAmount(amount, crapsPlayers.getPlayer());
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+ }
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+ public void win(CrapsPlayers crapsPlayers){
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+ player.setWallet(player.getWallet() + crapsPlayers.getBetPot() * 2);
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+ System.out.println("Congrats! You won: $" + crapsPlayers.getBetPot());
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+ System.out.println("Would you like to play again?");
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+ String response = scanner.next();
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+ if(response.equalsIgnoreCase("yes")) {
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+ start();
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+ } else if(response.equalsIgnoreCase("no")) {
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+ end();
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+ } else {
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+ System.out.println("Sorry I didn't quite get that, try again!");
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+ }
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+ }
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+ public void lose(CrapsPlayers crapsPlayers) {
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+ System.out.println("I'm so sorry, you lose!");
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+ System.out.println("Would you like to play again?");
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+ String response = scanner.next();
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+ if(response.equalsIgnoreCase("yes")) {
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+ start();
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+ } else if(response.equalsIgnoreCase("no")) {
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+ end();
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+ } else {
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+ System.out.println("Sorry I didn't quite get that, try again!");
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+ }
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}
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public void distributePot(int amount, Player player) {
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@@ -83,32 +113,46 @@ public class Craps extends DiceGame implements Gamble {
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}
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public void start() {
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- //when starting a game passLine bet or dontPassLine bet is made
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-
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-
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+ gamePlay();
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}
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public void end() {
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+ System.out.println("Would you like to leave the table?");
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+ String response = scanner.next();
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+ if(response.equalsIgnoreCase("yes")) {
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+ exitTable(crapsPlayer);
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+ } else if(response.equalsIgnoreCase("no")) {
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+ start();
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+ }
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+
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+ }
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+ public void exitTable(CrapsPlayers crapsPlayer){
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+ removePlayer(player);
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}
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public void takeATurn() {
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}
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+ public int getPointer() {
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+ return pointer;
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+ }
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+
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+ public void setPointer(int pointer) {
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+ this.pointer = pointer;
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+ }
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+
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public void addPlayer(Player player) {
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CrapsPlayers crappyPlayer = new CrapsPlayers(player);
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- this.crapsPlayers.add(crappyPlayer);
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+ this.crapsPlayer = crappyPlayer;
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}
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public void removePlayer(Player player) {
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- for (CrapsPlayers crappyPlayer : crapsPlayers) {
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- if (crappyPlayer.getPlayer() == player) {
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- this.crapsPlayers.remove(crappyPlayer);
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- break;
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+ if (crapsPlayer.getPlayer() == player) {
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+ this.crapsPlayer = null;
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}
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}
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- }
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-}
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+ }
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