Inventory.java 1.2KB

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  1. public class Inventory {
  2. private Item[] items;
  3. int i; //removed for loop, defined i in Constructor
  4. public Inventory(Item[] items) {
  5. super();
  6. this.items = items;
  7. i = 0;
  8. }
  9. public void updateQuality() {
  10. if (!items[i].getName().equals("Aged Brie") && !items[i].getName().equals("Sulfuras, Hand of Ragnaros")) {
  11. if (items[i].getQuality() > 0 && items[i].getQuality() < 50) { //cp1
  12. items[i].setQuality(items[i].getQuality() - 1);
  13. }
  14. }
  15. else {
  16. if (items[i].getQuality() < 50) {
  17. items[i].setQuality(items[i].getQuality() + 1);
  18. }
  19. }
  20. if (!items[i].getName().equals("Sulfuras, Hand of Ragnaros")) {
  21. items[i].setSellIn(items[i].getSellIn() - 1);
  22. }
  23. if (items[i].getSellIn() < 0) {
  24. if (!items[i].getName().equals("Aged Brie")) {
  25. items[i].setQuality(items[i].getQuality() - 1);
  26. }
  27. }
  28. //new brie
  29. if (items[i].getName().equals("Aged Brie") && items[i].getQuality() < 50){
  30. items[i].setQuality(items[i].getQuality() + 1);
  31. }
  32. }
  33. }