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-
- public class Inventory {
- private Item[] items;
- int i; //removed for loop, defined i in Constructor
- public Inventory(Item[] items) {
- super();
- this.items = items;
- i = 0;
- }
-
- public void updateQuality() {
- if (items[i].getName().equals("Conjured")){
- items[i].setQuality(items[i].getQuality() *2);
- }
- if (!items[i].getName().equals("Aged Brie") && !items[i].getName().equals("Sulfuras, Hand of Ragnaros")) {
- if (items[i].getQuality() > 0 && items[i].getQuality() < 50) {
- items[i].setQuality(items[i].getQuality() - 1);
- items[i].setSellIn(items[i].getSellIn() - 1);
- }
- }
- else {
- if (items[i].getQuality() < 50) {
- items[i].setQuality(items[i].getQuality() + 1);
- }
- }
-
- if (items[i].getSellIn() < 0 && !items[i].getName().equals("Aged Brie")) {
- items[i].setQuality(items[i].getQuality() - 1);
- }
- if (items[i].getName().equals("Aged Brie") && items[i].getQuality() < 50 && items[i].getSellIn() < 0 ){
- items[i].setQuality(items[i].getQuality() + 1);
-
- }
- }
- }
-
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