public class Inventory { private Item[] items; public Inventory(Item[] items) { super(); this.items = items; } public void updateQuality() { for (int i = 0; i < items.length; i++) { // each if/else handles each specific item if (items[i].getName().equals("Sulfuras, Hand of Ragnoros")) { continue; } if (items[i].getName().equals("Aged Brie")) { updateAgedBrie(i); } else updateNormalItem(i); } } public void updateAgedBrie(int i) { if (items[i].getSellIn() > 0 && items[i].getQuality() <= 49) { items[i].setQuality(items[i].getQuality() + 1); } else if (items[i].getSellIn() <= 0 && items[i].getQuality() <= 48) { items[i].setQuality(items[i].getQuality() + 2); } } public void updateNormalItem(int i) { if (items[i].getSellIn() > 0 && items[i].getQuality() <= 49) { items[i].setQuality(items[i].getQuality() - 1); } else if (items[i].getSellIn() <= 0 && items[i].getQuality() <= 48) { items[i].setQuality(items[i].getQuality() - 2); } } public void updateConjuredItem(int i) { if (items[i].getSellIn() > 0 && items[i].getQuality() <= 50){ items[i].setQuality(items[i].getQuality() - 1); } if (items[i].getSellIn() <= 0 && items[i].getQuality() <= 50){ items[i].setQuality(items[i].getQuality() - 4); } } }