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- //Function to grab random int between min - max
- var randomInt = function (min, max) {
- return Math.floor(Math.random() * (max - min + 1)) + min;
- }
-
- var randomColor;
-
- window.onload = function()
- {
- // lets git the HTML canvas element so we draw on it
- var canvas = document.getElementById("c");
- var ctx = canvas.getContext("2d");
-
- var W = document.getElementById("result").offsetWidth, /// get the width of our window
- H = document.getElementById("result").offsetHeight; // get the height
-
- console.log(document.getElementById("result").style.height);
- // set our canvas to our siz of Width and Height
- canvas.width = W;
- canvas.height = H;
-
- //console.log("my color request: "+colorsArray);
-
- /*===============Box class=================================*/
- function Box(_x, _y)
- {
- // the X/Y position
- this.x = _x;
- this.y = _y;
-
- //lets give it velocity X and Y
- this.xVel = 10 + Math.random()*20;
- this.yVel = 1;
-
- //the box width and height
- this.width = 20;
- this.height = 20;
-
- //random colors for our box
- this.r = Math.round(Math.random()*255);
- this.g = Math.round(Math.random()*255);
- this.b = Math.round(Math.random()*255);
-
- this.randomColor = randomInt(0,colorsArray.colors.length-1);
- this.r = colorsArray.colors[this.randomColor].red;
- this.g = colorsArray.colors[this.randomColor].green;
- this.b = colorsArray.colors[this.randomColor].blue;
-
- console.log(colorsArray);
-
-
- this.rgba = "rgba("+this.r+","+this.g+","+this.b+",1)";
-
- //lets make draw method for out box
- this.draw = function()
- {
- ctx.strokeStyle = this.rgba;
- ctx.strokeRect(this.x,this.y,this.width,this.height);
-
- this.update();
- }
-
- //function that handle our logincss for our box
- this.update = function()
- {
- //lets check if the ball get out of our screen and when it does that , make it bounce
- //check the left window border
- if(this.x<0){
- this.x = 0; //set its position to 0
- this.xVel *= -1; //make it bounce
- }
-
- //check the right border
- if(this.x > W - this.width)
- {
- this.x = W - this.width; //set its position to 0
- this.xVel *= -1; //make it bounce
- }
-
- //check the top border
- if(this.y < 0){
- this.y = 0; //this is what happen when u copy/paste
- this.yVel *= -1; //make it bounce
- }
-
- // the reaason why we did this if functin so the boxes dont
- //try to add y by its belocity whe it reaches the bottom
- //now we add gravity
- if(this.y < H - this.height)
- this.yVel += .25;
-
- //check the bottom border
- if(this.y > H - this.height)
- {
- //when it bounces off the bottom decrease the ball speed
- this.xVel *= .5;
- this.yVel *= .5;
-
- this.y = H - this.height; //set its position to 0
- this.yVel *= -1; //make it bounce
- }
-
- //move add speed to our x/y
- this.x += this.xVel;
- this.y += this.yVel;
- }
- }// Box Class
-
- // lets make array of boxes
- var boxes = [];
-
- // Function to draw stuff on our screen :)
- function draw()
- {
- //Background
- ctx.globalCompositeOperation = "source-over";
- ctx.fillStyle = 'rgba(32,38,57,0.5)';
- ctx.fillRect(0,0,W,H);
-
- ctx.globalCompositeOperation = "lighter";
-
- //loop through the boxes and draw them
- for(i=0; i<boxes.length; i++)
- boxes[i].draw();
-
- update();
- }
-
- //Function for our logic
- function update()
- {
- for(i=0; i<boxes.length; i++)
- boxes[i].update();
- }
-
- setInterval(function(){boxes.push(new Box(0,0))},1000);
-
- //set interval so we can draw then update our drawing
- // every 30 milisecond
- setInterval(draw,30);
- }
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