Bladeren bron

Solitaire: logic to pull and place on foundation stacks works

Demetrius Murray 6 jaren geleden
bovenliggende
commit
d37f94d421

+ 12
- 0
pom.xml Bestand weergeven

@@ -7,6 +7,18 @@
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     <groupId>io.zipcoder</groupId>
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     <artifactId>casino</artifactId>
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     <version>1.0-SNAPSHOT</version>
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+    <build>
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+        <plugins>
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+            <plugin>
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+                <groupId>org.apache.maven.plugins</groupId>
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+                <artifactId>maven-compiler-plugin</artifactId>
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+                <configuration>
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+                    <source>8</source>
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+                    <target>8</target>
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+                </configuration>
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+            </plugin>
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+        </plugins>
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+    </build>
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     <dependencies>
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         <dependency>

+ 24
- 2
src/main/java/io/zipcoder/casino/CardGame/Card.java Bestand weergeven

@@ -1,5 +1,7 @@
1 1
 package io.zipcoder.casino.CardGame;
2 2
 
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+import java.util.Objects;
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+
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 public class Card {
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     private Suit suit;
@@ -10,6 +12,11 @@ public class Card {
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     public Card(Suit suit, Face face){
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         this.suit = suit;
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         this.face = face;
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+        setBlack();
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+    }
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+
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+    public static Card toCard(String face, String suit){
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+        return new Card(Suit.valueOf(suit.toUpperCase()), Face.valueOf(face.toUpperCase()));
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     }
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     public Suit getSuit() {
@@ -24,8 +31,9 @@ public class Card {
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         return isBlack;
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     }
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-    public void setBlack(boolean black) {
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-        isBlack = black;
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+    private void setBlack(){
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+        if(this.getSuit().toString().equals("HEARTS") || this.getSuit().toString().equals("DIAMOND")) isBlack = false;
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+        else isBlack = true;
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     }
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     public Face getFace() {
@@ -55,4 +63,18 @@ public class Card {
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     public String toString(){
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         return suit + "-" + face;
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     }
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+
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+    @Override
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+    public boolean equals(Object o) {
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+        if (this == o) return true;
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+        if (o == null || getClass() != o.getClass()) return false;
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+        Card card = (Card) o;
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+        return suit == card.suit &&
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+                face == card.face;
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+    }
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+
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+    @Override
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+    public int hashCode() {
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+        return Objects.hash(suit, face);
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+    }
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 }

+ 1
- 1
src/main/java/io/zipcoder/casino/CardGame/Deck.java Bestand weergeven

@@ -5,7 +5,7 @@ import java.util.Stack;
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 public class Deck {
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-    public Stack<Card> deckOfCards = new Stack<Card>();
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+    public Stack<Card> deckOfCards = new Stack<>();
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     public void shuffle(){
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         Collections.shuffle(deckOfCards);

+ 4
- 0
src/main/java/io/zipcoder/casino/CardGame/Face.java Bestand weergeven

@@ -21,4 +21,8 @@ public enum Face {
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     private Face(int value) {
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         this.value = value;
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     }
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+
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+    public int getValue(){
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+        return value;
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+    }
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 }

+ 52
- 29
src/main/java/io/zipcoder/casino/CardGame/Solitaire/Solitaire.java Bestand weergeven

@@ -2,33 +2,56 @@ package io.zipcoder.casino.CardGame.Solitaire;
2 2
 
3 3
 import io.zipcoder.casino.CardGame.Card;
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 import io.zipcoder.casino.CardGame.CardGame;
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+import io.zipcoder.casino.CardGame.Deck;
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 import io.zipcoder.casino.Player;
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-//
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-//public class Solitaire extends CardGame {
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-//
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-//    private Player player;
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-//    private Tableau tableau;
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-//    private Foundation foundation;
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-//    private java.util.Stack wastepile;
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-//
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-//
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-//    public Solitaire(Player player) {
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-//        this.player = player;
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-//    }
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-//
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-//    public void moveable() {
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-//    }
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-//
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-//    public void receivable() {
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-//    }
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-//
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-//    public Card draw() {
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-//        return null;
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-//    }
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-//
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-//    public void flip() {
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-//        // shoulder technically be card.setCovered(false); or something like that
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-//        boolean covered = false;
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-//    }
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-//
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-//}
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+
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+public class Solitaire extends CardGame {
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+
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+    private Player player;
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+    private Tableau tableau;
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+    private Foundation foundation;
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+    private java.util.Stack wastepile;
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+
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+    public static Deck solitaireDeck = new Deck();
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+
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+
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+    public Solitaire(Player player) {
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+        this.player = player;
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+    }
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+
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+    public void start(){
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+
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+    }
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+
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+    public void end() {
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+
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+    }
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+
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+    public void takeATurn() {
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+
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+    }
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+
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+    public void addPlayer() {
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+
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+    }
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+
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+    public void removePlayer() {
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+
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+    }
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+
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+    public void moveable() {
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+    }
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+
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+    public void receivable() {
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+    }
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+
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+    public Card draw() {
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+        return solitaireDeck.draw();
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+    }
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+
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+    public void flip() {
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+        // shoulder technically be card.setCovered(false); or something like that
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+        boolean covered = false;
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+    }
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+
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+}

+ 48
- 2
src/main/java/io/zipcoder/casino/CardGame/Solitaire/Tableau.java Bestand weergeven

@@ -6,10 +6,56 @@ import java.util.Stack;
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 public class Tableau {
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-    private Stack stack;
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+    //consider making an undo method
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+
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+    public Stack<Card> stack;
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+    public static Stack<Card> tempStack;
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     public Tableau(){
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-        this.stack = new Stack<Card>();
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+        this.stack = new Stack<>();
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+        this.tempStack = new Stack<>();
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     }
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+    public Integer size() { return stack.size(); }
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+
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+    public void add(Card c){
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+        stack.push(c);
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+    }
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+
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+    //need to preface with a find stack method. maybe at higher level that feeds into this.stack
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+    // - so that player doesn't have to select the stack, he can just type in card to place onto.
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+
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+    //c = the top card of the subStack you want to pull - ex. 6D, 5C, 4H, 3S, 2D, AS; if pulling 4H and down, c = 4H.
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+    public Stack<Card> pull(Card c){
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+        if(stack.contains(c)){
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+            while(!stack.peek().equals(c))  tempStack.push(stack.pop());
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+            tempStack.push(stack.pop());
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+            }
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+        return tempStack;
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+        }
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+
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+    //does not need parameter. with a stack representing each column, will simply call 'stack'.place() to drop the tempStack on top of it.
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+    public void place(){
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+        if (this.canReceive(tempStack.peek())){
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+//            for(Card c : tempStack){
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+//                tempStack.pop();
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+//                stack.push(c);
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+//            }
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+            while(tempStack.iterator().hasNext()){
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+                stack.push(tempStack.pop());
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+            }
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+//           tempStack.forEach(e -> stack.push(tempStack.pop()));
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+        }
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+    }
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+
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+    //checks whether 'top' card of stack is opposite color and 1 above passed card
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+    private boolean canReceive(Card c) {
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+        if ((this.stack.peek().getFace().getValue() - 1) == c.getFace().getValue()
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+                && (this.stack.peek().isBlack() != c.isBlack())) {
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+            return true;
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+        } else {
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+            System.out.println("Can't match " + stack.peek().toString() + " and " + c.toString());
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+            return false;
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+        }
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+    }
15 61
 }

+ 1
- 0
src/main/java/io/zipcoder/casino/CardGame/Suit.java Bestand weergeven

@@ -8,4 +8,5 @@ public enum Suit {
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     private Suit() {
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     }
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+
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 }

+ 8
- 0
src/test/java/io/zipcoder/casino/CardGame/DeckTest.java Bestand weergeven

@@ -18,6 +18,14 @@ public class DeckTest {
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     }
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     @Test
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+    public void testDraw() {
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+        String actual = deck.draw().toString();
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+        String expected = "CLUBS-KING";
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+
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+        Assert.assertEquals(expected, actual);
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+    }
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+
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+    @Test
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     public void testShuffle() {
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         deck.shuffle();
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         String actual = deck.deckOfCards.get(0).toString();

+ 83
- 0
src/test/java/io/zipcoder/casino/CardGame/Solitaire/TableauTest.java Bestand weergeven

@@ -0,0 +1,83 @@
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+package io.zipcoder.casino.CardGame.Solitaire;
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+
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+import io.zipcoder.casino.CardGame.Card;
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+import org.junit.Assert;
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+import org.junit.Test;
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+import sun.tools.jconsole.Tab;
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+
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+import static io.zipcoder.casino.CardGame.Card.toCard;
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+import static io.zipcoder.casino.CardGame.Solitaire.Solitaire.solitaireDeck;
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+import static io.zipcoder.casino.CardGame.Solitaire.Tableau.tempStack;
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+
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+public class TableauTest {
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+
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+    Tableau stack1 = new Tableau();
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+    Tableau stack2 = new Tableau();
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+
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+    @Test
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+    public void addTest() {
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+
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+        Integer actual = stack1.size();
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+        Integer expected = 4;
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+
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+        for(Card c : stack1.stack) System.out.println(c.toString());
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+        Assert.assertEquals(expected,actual);
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+    }
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+
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+    @Test
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+    public void pullTest() {
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+
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+        stack1.pull(toCard("Queen","Clubs"));
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+        Integer actual = tempStack.size();
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+        Integer expected = 3;
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+
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+        for(Card c : stack1.stack) System.out.println(c.toString());
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+        Assert.assertEquals(expected,actual);
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+    }
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+
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+    @Test
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+    public void placeTest() {
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+
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+        stack2.add(toCard("King","Hearts"));
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+        stack1.pull(toCard("Queen","Clubs"));
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+        stack2.place();
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+        Integer actual = stack2.size();
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+        Integer expected = 4;
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+
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+        for(Card c : stack2.stack) System.out.println("Stack 2 " + c.toString());
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+        for(Card c : stack1.stack) System.out.println("Stack 1 " + c.toString());
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+        for(Card c : tempStack) System.out.println("tempStack " + c.toString());
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+        Assert.assertEquals(expected,actual);
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+    }
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+
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+    @Test
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+    public void placeTest2() {
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+        stack1.add(solitaireDeck.draw());
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+
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+        stack2.add(toCard("King","Hearts"));
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+        stack1.pull(toCard("JACK","Clubs"));
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+        stack2.place();
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+        Integer actual = stack2.size();
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+        Integer expected = 1;
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+
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+        for(Card c : stack2.stack) System.out.println("Stack 2 " + c.toString());
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+        for(Card c : stack1.stack) System.out.println("Stack 1 " + c.toString());
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+        for(Card c : tempStack) System.out.println("tempStack " + c.toString());
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+        Assert.assertEquals(expected,actual);
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+    }
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+}