COMMENTING // Single-line comments start with // /* Multi-line comments look like this. */ /** * JavaDoc comments look like this. Used to describe the Class or various * attributes of a Class. * Main attributes: * * @author Name (and contact information such as email) of author(s). * @version Current version of the program. * @since When this part of the program was first added. * @param For describing the different parameters for a method. * @return For describing what the method returns. * @deprecated For showing the code is outdated or shouldn't be used. * @see Links to another part of documentation. */ IMPORTING THING INTO YOUR PROGRAM // Import ArrayList class inside of the java.util package import java.util.ArrayList; // Import all classes inside of java.security package import java.security.*; *** if you know that something your using exists already somewhere else in your program OR in a package that has already been imported you can have IntelliJ auto-import it for you! Simple click on the thing that needs to be imported and then hold OPTION and hit ENTER. TYPES (CORE JAVA CHAPTER 3.3 pages 47 to 52) -There are many types of data in Java, most are classes and have built in methods that can be used on things of that type, these are known as "reference" types. Want to know what you can do? Check the api of that class. -There are 8 "primitive" types of data that are not classes and have not built in methods. They are: boolean(true/false), character, byte, short, integer(int), long, float, doable. DECLARING VARIABLES (CORE JAVA CHAPTER 3.4 pages 53 to 54) // Initialize a variable using = int barInt = 1; // Initialize multiple variables of same type with same // value , , // = = = int barInt1, barInt2, barInt3; barInt1 = barInt2 = barInt3 = 1; VARIABLES TYPES // Byte - 8-bit signed two's complement integer // (-128 <= byte <= 127) byte fooByte = 100; // If you would like to interpret a byte as an unsigned integer // then this simple operation can help int unsignedIntLessThan256 = 0xff & fooByte; // this contrasts a cast which can be negative. int signedInt = (int) fooByte; // Short - 16-bit signed two's complement integer // (-32,768 <= short <= 32,767) short fooShort = 10000; // Integer - 32-bit signed two's complement integer // (-2,147,483,648 <= int <= 2,147,483,647) int bazInt = 1; // Long - 64-bit signed two's complement integer // (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807) long fooLong = 100000L; // L is used to denote that this variable value is of type Long; // anything without is treated as integer by default. // Note: byte, short, int and long are signed. They can have positive and negative values. // There are no unsigned variants. // char, however, is 16-bit unsigned. // Float - Single-precision 32-bit IEEE 754 Floating Point // 2^-149 <= float <= (2-2^-23) * 2^127 float fooFloat = 234.5f; // f or F is used to denote that this variable value is of type float; // otherwise it is treated as double. // Double - Double-precision 64-bit IEEE 754 Floating Point // 2^-1074 <= x <= (2-2^-52) * 2^1023 double fooDouble = 123.4; // Boolean - true & false boolean fooBoolean = true; boolean barBoolean = false; // Char - A single 16-bit Unicode character char fooChar = 'A'; // final variables can't be reassigned, final int HOURS_I_WORK_PER_WEEK = 9001; // but they can be initialized later. final double E; E = 2.71828; // Other data types worth checking out // ArrayLists - Like arrays except more functionality is offered, and // the size is mutable. // LinkedLists - Implementation of doubly-linked list. All of the // operations perform as could be expected for a // doubly-linked list. // Maps - A mapping of key Objects to value Objects. Map is // an interface and therefore cannot be instantiated. // The type of keys and values contained in a Map must // be specified upon instantiation of the implementing // class. Each key may map to only one corresponding value, // and each key may appear only once (no duplicates). // HashMaps - This class uses a hashtable to implement the Map // interface. This allows the execution time of basic // operations, such as get and insert element, to remain // constant-amortized even for large sets. // TreeMap - A Map that is sorted by its keys. Each modification // maintains the sorting defined by either a Comparator // supplied at instantiation, or comparisons of each Object // if they implement the Comparable interface. // Failure of keys to implement Comparable combined with failure to // supply a Comparator will throw ClassCastExceptions. // Insertion and removal operations take O(log(n)) time // so avoid using this data structure unless you are taking // advantage of the sorting. OPERATORS (CORE JAVA CHAPTER 3.5 pages 56 to 65) System.out.println("\n->Operators"); int i1 = 1, i2 = 2; // Shorthand for multiple declarations // Arithmetic is straightforward System.out.println("1+2 = " + (i1 + i2)); // => 3 System.out.println("2-1 = " + (i2 - i1)); // => 1 System.out.println("2*1 = " + (i2 * i1)); // => 2 System.out.println("1/2 = " + (i1 / i2)); // => 0 (int/int returns int) System.out.println("1/2.0 = " + (i1 / (double)i2)); // => 0.5 // Modulo System.out.println("11%3 = "+(11 % 3)); // => 2 // Comparison operators System.out.println("3 == 2? " + (3 == 2)); // => false System.out.println("3 != 2? " + (3 != 2)); // => true System.out.println("3 > 2? " + (3 > 2)); // => true System.out.println("3 < 2? " + (3 < 2)); // => false System.out.println("2 <= 2? " + (2 <= 2)); // => true System.out.println("2 >= 2? " + (2 >= 2)); // => true // Boolean operators System.out.println("3 > 2 && 2 > 3? " + ((3 > 2) && (2 > 3))); // => false System.out.println("3 > 2 || 2 > 3? " + ((3 > 2) || (2 > 3))); // => true System.out.println("!(3 == 2)? " + (!(3 == 2))); // => true // Bitwise operators! /* ~ Unary bitwise complement << Signed left shift >> Signed/Arithmetic right shift >>> Unsigned/Logical right shift & Bitwise AND ^ Bitwise exclusive OR | Bitwise inclusive OR */ // Increment operators int i = 0; System.out.println("\n->Inc/Dec-rementation"); // The ++ and -- operators increment and decrement by 1 respectively. // If they are placed before the variable, they increment then return; // after the variable they return then increment. System.out.println(i++); // i = 1, prints 0 (post-increment) System.out.println(++i); // i = 2, prints 2 (pre-increment) System.out.println(i--); // i = 1, prints 2 (post-decrement) System.out.println(--i); // i = 0, prints 0 (pre-decrement) ENUMS (CORE JAVA CHAPTER 3.5.9 page 65) // An enum type is a special data type that enables for a variable to be a set // of predefined constants. The variable must be equal to one of the values // that have been predefined for it. Because they are constants, the names of // an enum type's fields are in uppercase letters. In the Java programming // language, you define an enum type by using the enum keyword. For example, // you would specify a days-of-the-week enum type as: public enum Day { SUNDAY, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY } // We can use our enum Day like that: public class EnumTest { // Variable Enum Day day; public EnumTest(Day day) { this.day = day; } public void tellItLikeItIs() { switch (day) { case MONDAY: System.out.println("Mondays are bad."); break; case FRIDAY: System.out.println("Fridays are better."); break; case SATURDAY: case SUNDAY: System.out.println("Weekends are best."); break; default: System.out.println("Midweek days are so-so."); break; } } public static void main(String[] args) { EnumTest firstDay = new EnumTest(Day.MONDAY); firstDay.tellItLikeItIs(); // => Mondays are bad. EnumTest thirdDay = new EnumTest(Day.WEDNESDAY); thirdDay.tellItLikeItIs(); // => Midweek days are so-so. } } // Enum types are much more powerful than we show above. // The enum body can include methods and other fields. // You can see more at https://docs.oracle.com/javase/tutorial/java/javaOO/enum.html STRINGS (CORE JAVA CHAPTER 3.6 pages 65 to 77) // Strings String fooString = "My String Is Here!"; // \n is an escaped character that starts a new line String barString = "Printing on a new line?\nNo Problem!"; // \t is an escaped character that adds a tab character String bazString = "Do you want to add a tab?\tNo Problem!"; System.out.println(fooString); System.out.println(barString); System.out.println(bazString); // String Building // #1 - with plus operator // That's the basic way to do it (optimized under the hood) String plusConcatenated = "Strings can " + "be concatenated " + "via + operator."; System.out.println(plusConcatenated); // Output: Strings can be concatenated via + operator. // #2 - with StringBuilder // This way doesn't create any intermediate strings. It just stores the string pieces, and ties them together // when toString() is called. // Hint: This class is not thread safe. A thread-safe alternative (with some impact on performance) is StringBuffer. StringBuilder builderConcatenated = new StringBuilder(); builderConcatenated.append("You "); builderConcatenated.append("can use "); builderConcatenated.append("the StringBuilder class."); System.out.println(builderConcatenated.toString()); // only now is the string built // Output: You can use the StringBuilder class. // StringBuilder is efficient when the fully constructed String is not required until the end of some processing. StringBuilder stringBuilder = new StringBuilder(); String inefficientString = ""; for (int i = 0 ; i < 10; i++) { stringBuilder.append(i).append(" "); inefficientString += i + " "; } System.out.println(inefficientString); System.out.println(stringBuilder.toString()); // inefficientString requires a lot more work to produce, as it generates a String on every loop iteration. // Simple concatenation with + is compiled to a StringBuilder and toString() // Avoid string concatenation in loops. // #3 - with String formatter // Another alternative way to create strings. Fast and readable. String.format("%s may prefer %s.", "Or you", "String.format()"); // Output: Or you may prefer String.format(). BIG NUMBERS (CORE JAVA CHAPTER 3.9 page 108) // BigInteger - Immutable arbitrary-precision integers // // BigInteger is a data type that allows programmers to manipulate // integers longer than 64-bits. Integers are stored as an array of // of bytes and are manipulated using functions built into BigInteger // // BigInteger can be initialized using an array of bytes or a string. BigInteger fooBigInteger = new BigInteger(fooByteArray); // BigDecimal - Immutable, arbitrary-precision signed decimal number // // A BigDecimal takes two parts: an arbitrary precision integer // unscaled value and a 32-bit integer scale // // BigDecimal allows the programmer complete control over decimal // rounding. It is recommended to use BigDecimal with currency values // and where exact decimal precision is required. // // BigDecimal can be initialized with an int, long, double or String // or by initializing the unscaled value (BigInteger) and scale (int). BigDecimal fooBigDecimal = new BigDecimal(fooBigInteger, fooInt); // Be wary of the constructor that takes a float or double as // the inaccuracy of the float/double will be copied in BigDecimal. // Prefer the String constructor when you need an exact value. BigDecimal tenCents = new BigDecimal("0.1"); ARRAYS (CORE JAVA CHAPTER 3.10 pages 111 to 124) // The array size must be decided upon instantiation // The following formats work for declaring an array // [] = new []; // [] = new []; int[] intArray = new int[10]; String[] stringArray = new String[1]; boolean boolArray[] = new boolean[100]; // Another way to declare & initialize an array int[] y = {9000, 1000, 1337}; String names[] = {"Bob", "John", "Fred", "Juan Pedro"}; boolean bools[] = {true, false, false}; // Indexing an array - Accessing an element System.out.println("intArray @ 0: " + intArray[0]); // Arrays are zero-indexed and mutable. intArray[1] = 1; System.out.println("intArray @ 1: " + intArray[1]); // => 1 CONTROL FLOW (CORE JAVA CHAPTER 3.8 pages 89 to 106) // If statements are c-like int j = 10; if (j == 10) { System.out.println("I get printed"); } else if (j > 10) { System.out.println("I don't"); } else { System.out.println("I also don't"); } // While loop int fooWhile = 0; while(fooWhile < 100) { System.out.println(fooWhile); // Increment the counter // Iterated 100 times, fooWhile 0,1,2...99 fooWhile++; } System.out.println("fooWhile Value: " + fooWhile); // Do While Loop int fooDoWhile = 0; do { System.out.println(fooDoWhile); // Increment the counter // Iterated 99 times, fooDoWhile 0->99 fooDoWhile++; } while(fooDoWhile < 100); System.out.println("fooDoWhile Value: " + fooDoWhile); // For Loop // for loop structure => for(; ; ) for (int fooFor = 0; fooFor < 10; fooFor++) { System.out.println(fooFor); // Iterated 10 times, fooFor 0->9 } System.out.println("fooFor Value: " + fooFor); // Nested For Loop Exit with Label outer: for (int i = 0; i < 10; i++) { for (int j = 0; j < 10; j++) { if (i == 5 && j ==5) { break outer; // breaks out of outer loop instead of only the inner one } } } // For Each Loop // The for loop is also able to iterate over arrays as well as objects // that implement the Iterable interface. int[] fooList = {1, 2, 3, 4, 5, 6, 7, 8, 9}; // for each loop structure => for ( : ) // reads as: for each element in the iterable // note: the object type must match the element type of the iterable. for (int bar : fooList) { System.out.println(bar); //Iterates 9 times and prints 1-9 on new lines } // Switch Case // A switch works with the byte, short, char, and int data types. // It also works with enumerated types (discussed in Enum Types), the // String class, and a few special classes that wrap primitive types: // Character, Byte, Short, and Integer. // Starting in Java 7 and above, we can also use the String type. // Note: Do remember that, not adding "break" at end any particular case ends up in // executing the very next case(given it satisfies the condition provided) as well. int month = 3; String monthString; switch (month) { case 1: monthString = "January"; break; case 2: monthString = "February"; break; case 3: monthString = "March"; break; default: monthString = "Some other month"; break; } System.out.println("Switch Case Result: " + monthString); // Conditional Shorthand (TERNARY STATEMENTS) // You can use the '?' operator for quick assignments or logic forks. // Reads as "If (statement) is true, use , otherwise, use // " int foo = 5; String bar = (foo < 10) ? "A" : "B"; System.out.println("bar : " + bar); // Prints "bar : A", because the // statement is true. // Or simply System.out.println("bar : " + (foo < 10 ? "A" : "B")); CLASSES (CORE JAVA 4.3 pages 145 to 157) // Class Declaration Syntax: // class { // // data fields, constructors, functions all inside. // // functions are called as methods in Java. // } class Bicycle { // Bicycle's Fields/Variables public int cadence; // Public: Can be accessed from anywhere private int speed; // Private: Only accessible from within the class protected int gear; // Protected: Accessible from the class and subclasses String name; // default: Only accessible from within this package static String className; // Static class variable // Static block // Java has no implementation of static constructors, but // has a static block that can be used to initialize class variables // (static variables). // This block will be called when the class is loaded. static { className = "Bicycle"; } // Constructors are a way of creating classes // This is a constructor public Bicycle() { // You can also call another constructor: // this(1, 50, 5, "Bontrager"); gear = 1; cadence = 50; speed = 5; name = "Bontrager"; } // This is a constructor that takes arguments public Bicycle(int startCadence, int startSpeed, int startGear, String name) { this.gear = startGear; this.cadence = startCadence; this.speed = startSpeed; this.name = name; } INHERITANCE (CORE JAVA CHAPTER 5.1 pages 204 to 227) // PennyFarthing is a subclass of Bicycle class PennyFarthing extends Bicycle { // (Penny Farthings are those bicycles with the big front wheel. // They have no gears.) public PennyFarthing(int startCadence, int startSpeed) { // Call the parent constructor with super super(startCadence, startSpeed, 0, "PennyFarthing"); } // You should mark a method you're overriding with an @annotation. // To learn more about what annotations are and their purpose check this // out: http://docs.oracle.com/javase/tutorial/java/annotations/ @Override public void setGear(int gear) { this.gear = 0; } } // Object casting // Since the PennyFarthing class is extending the Bicycle class, we can say // a PennyFarthing is a Bicycle and write : // Bicycle bicycle = new PennyFarthing(); // This is called object casting where an object is taken for another one. There // are lots of details and deals with some more intermediate concepts here: // https://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html // Interfaces // Interface declaration syntax // interface extends { // // Constants // // Method declarations // } // Example - Food: public interface Edible { public void eat(); // Any class that implements this interface, must // implement this method. } public interface Digestible { public void digest(); // Since Java 8, interfaces can have default method. public default void defaultMethod() { System.out.println("Hi from default method ..."); } } // We can now create a class that implements both of these interfaces. public class Fruit implements Edible, Digestible { @Override public void eat() { // ... } @Override public void digest() { // ... } } // In Java, you can extend only one class, but you can implement many // interfaces. For example: public class ExampleClass extends ExampleClassParent implements InterfaceOne, InterfaceTwo { @Override public void InterfaceOneMethod() { } @Override public void InterfaceTwoMethod() { } } // Abstract Classes // Abstract Class declaration syntax // abstract class extends // { // // Constants and variables // // Method declarations // } // Abstract Classes cannot be instantiated. // Abstract classes may define abstract methods. // Abstract methods have no body and are marked abstract // Non-abstract child classes must @Override all abstract methods // from their super-classes. // Abstract classes can be useful when combining repetitive logic // with customised behavior, but as Abstract classes require // inheritance, they violate "Composition over inheritance" // so consider other approaches using composition. // https://en.wikipedia.org/wiki/Composition_over_inheritance public abstract class Animal { private int age; public abstract void makeSound(); // Method can have a body public void eat() { System.out.println("I am an animal and I am Eating."); // Note: We can access private variable here. age = 30; } public void printAge() { System.out.println(age); } // Abstract classes can have main method. public static void main(String[] args) { System.out.println("I am abstract"); } } class Dog extends Animal { // Note still have to override the abstract methods in the // abstract class. @Override public void makeSound() { System.out.println("Bark"); // age = 30; ==> ERROR! age is private to Animal } // NOTE: You will get an error if you used the // @Override annotation here, since java doesn't allow // overriding of static methods. // What is happening here is called METHOD HIDING. // Check out this SO post: http://stackoverflow.com/questions/16313649/ public static void main(String[] args) { Dog pluto = new Dog(); pluto.makeSound(); pluto.eat(); pluto.printAge(); } } FINAL CLASSES/METHODS (CORE JAVA CHAPTER 5.1.7 page 217) // Final Classes // Final Class declaration syntax // final { // // Constants and variables // // Method declarations // } // Final classes are classes that cannot be inherited from and are therefore a // final child. In a way, final classes are the opposite of abstract classes // because abstract classes must be extended, but final classes cannot be // extended. public final class SaberToothedCat extends Animal { // Note still have to override the abstract methods in the // abstract class. @Override public void makeSound() { System.out.println("Roar"); } } // Final Methods public abstract class Mammal() { // Final Method Syntax: // final () // Final methods, like, final classes cannot be overridden by a child // class, and are therefore the final implementation of the method. public final boolean isWarmBlooded() { return true; } } CATCHING EXCEPTIONS (CORE JAVA CHAPTER 7.2 pages 367 to 377) // Try-with-resources (Java 7+) // Try-catch-finally statements work as expected in Java but in Java 7+ // the try-with-resources statement is also available. Try-with-resources // simplifies try-catch-finally statements by closing resources // automatically. // In order to use a try-with-resources, include an instance of a class // in the try statement. The class must implement java.lang.AutoCloseable. try (BufferedReader br = new BufferedReader(new FileReader("foo.txt"))) { // You can attempt to do something that could throw an exception. System.out.println(br.readLine()); // In Java 7, the resource will always be closed, even if it throws // an Exception. } catch (Exception ex) { //The resource will be closed before the catch statement executes. System.out.println("readLine() failed."); } // No need for a finally statement in this case, the BufferedReader is // already closed. This can be used to avoid certain edge cases where // a finally statement might not be called. // To learn more: // https://docs.oracle.com/javase/tutorial/essential/exceptions/tryResourceClose.html