Chapter 2 of the BlueJ book. Walk through many of the chapters exercises.

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  1. #BlueJ package file
  2. editor.fx.0.height=717
  3. editor.fx.0.width=759
  4. editor.fx.0.x=521
  5. editor.fx.0.y=23
  6. objectbench.height=93
  7. objectbench.width=1256
  8. package.divider.horizontal=0.6
  9. package.divider.vertical=0.8493975903614458
  10. package.editor.height=557
  11. package.editor.width=1154
  12. package.editor.x=0
  13. package.editor.y=23
  14. package.frame.height=722
  15. package.frame.width=1280
  16. package.numDependencies=0
  17. package.numTargets=2
  18. package.showExtends=true
  19. package.showUses=true
  20. project.charset=UTF-8
  21. readme.height=58
  22. readme.name=@README
  23. readme.width=47
  24. readme.x=10
  25. readme.y=10
  26. target1.height=50
  27. target1.name=TicketMachine
  28. target1.showInterface=false
  29. target1.type=ClassTarget
  30. target1.width=120
  31. target1.x=80
  32. target1.y=50
  33. target2.height=50
  34. target2.name=CopyOfTicketMachine
  35. target2.showInterface=false
  36. target2.type=ClassTarget
  37. target2.width=160
  38. target2.x=10
  39. target2.y=110