# NaiveTicket The second Objects lab, from the BlueJ book's second chapter. Look for the [Chapter 2 file](./doc/BlueJ-objects-first-ch2.pdf) you need in the [doc](./doc) folder. There is 35 pages of reading and exercises in the chapter. Work through all these exercises. You edit this file with your answers for these exercises. ### Exercise 2.1 * Create a TicketMachine object on the object bench. * Upon viewing its methods, `getBalance`, `getPrice`, `insertMoney`, `printTicket`. * Use `getPrice` method to view the value of the price of the tickets that was set when this object was created. * Use `insertMoney` method to simulate inserting an amount of money into the machine. * Use `getBalance` to check that the machine has a record of the amount inserted. * You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window. ### Exercise 2.2 * What value is returned if you check the machine’s balance after it has printed a ticket? ### Exercise 2.3 * Experiment with inserting different amounts of money before printing tickets. * Do you notice anything strange about the machine’s behavior? * What happens if you insert too much money into the machine – do you receive any refund? * What happens if you do not insert enough and then try to print a ticket? ### Exercise 2.4 * Try to obtain a good understanding of a ticket machine’s behavior by interacting with it on the object bench before we start looking at how the `TicketMachine` class is implemented in the next section. ### Exercise 2.5 * Create another ticket machine for tickets of a different price. * Buy a ticket from that machine. * Does the printed ticket look different? ### Exercise 2.6 * Write out what you think the outer wrappers of the `Student` and `LabClass` classes might look like – do not worry about the inner part. ### Exercise 2.7 Does it matter whether we write
`public class TicketMachine`
or
`class public TicketMachine`
in the outer wrapper of a class? * Edit the source of the `TicketMachine` class to make the change and then close the editor window. * Do you notice a change in the class diagram? * What error message do you get when you now press the compile button? * Do you think this message clearly explains what is wrong? ### Exercise 2.8 * Check whether or not it is possible to leave out the word `public` from the outer wrapper of the `TicketMachine` class. ### Exercise 2.9 * From your earlier experimentation with the ticket machine objects within BlueJ you can probably remember the names of some of the methods – `printTicket`, for instance. * Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class. * Hint: There is only one constructor in the class. ### Exercise 2.10 * Do you notice any features of the constructor that make it significantly different from the other methods of the class? ### Exercise 2.11 * What do you think is the type of each of the following fields? ```java private int count; private Student representative; private Server host; ``` ### Exercise 2.12 * What are the names of the following fields? ```java private boolean alive; private Person tutor; private Game game; ``` ### Exercise 2.13 In the following field declaration from the TicketMachine class
```java private int price; ``` does it matter which order the three words appear in? * Edit the `TicketMachine` class to try different orderings. After each change, close the editor. * Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are possible? * Check by pressing the compile button to see if there is an error message. * Make sure that you reinstantiate the original version after your experiments! ### Exercise 2.14 * Is it always necessary to have a semicolon at the end of a field declaration? * Once again, experiment via the editor. * The rule you will learn here is an important one, so be sure to remember it. ### Exercise 2.15 * Write in full the declaration for a field of type `int` whose name is `status`. ### Exercise 2.16 * To what class does the following constructor belong? ``` public Student(String name) ``` ### Exercise 2.17 * How many parameters does the following constructor have and what are their types? ``` public Book(String title, double price) ``` ### Exercise 2.18 * Can you guess what types some of the `Book` class’s fields might be? * Can you assume anything about the names of its fields? Work all Exercises from 2.19 to 2.58 that are **NOT** marked *Challenge exercise*. READ upto and INCLUDING section 2.15 of this chapter.