# NaiveTicket
The second Objects lab, from the BlueJ book's second chapter.
Look for the [Chapter 2 file](./doc/BlueJ-objects-first-ch2.pdf) you need in the [doc](./doc) folder.
There is 35 pages of reading and exercises in the chapter.
Work through all these exercises. You edit this file with your answers for these exercises.
### Exercise 2.1
* Create a TicketMachine object on the object bench.
* Upon viewing its methods, `getBalance`, `getPrice`, `insertMoney`, `printTicket`.
* Use `getPrice` method to view the value of the price of the tickets that was set when this object was created.
* Use `insertMoney` method to simulate inserting an amount of money into the machine.
* Use `getBalance` to check that the machine has a record of the amount inserted.
* You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window.
### Exercise 2.2
* What value is returned if you check the machine’s balance after it has printed a ticket?
### Exercise 2.3
* Experiment with inserting different amounts of money before printing tickets.
* Do you notice anything strange about the machine’s behavior?
* What happens if you insert too much money into the machine – do you receive any refund?
* What happens if you do not insert enough and then try to print a ticket?
### Exercise 2.4
* Try to obtain a good understanding of a ticket machine’s behavior by interacting with it on the object bench before we start looking at how the `TicketMachine` class is implemented in the next section.
### Exercise 2.5
* Create another ticket machine for tickets of a different price.
* Buy a ticket from that machine.
* Does the printed ticket look different?
### Exercise 2.6
* Write out what you think the outer wrappers of the `Student` and `LabClass` classes might look like – do not worry about the inner part.
### Exercise 2.7
Does it matter whether we write
`public class TicketMachine`
or
`class public TicketMachine`
in the outer wrapper of a class?
* Edit the source of the `TicketMachine` class to make the change and then close the editor window.
* Do you notice a change in the class diagram?
* What error message do you get when you now press the compile button?
* Do you think this message clearly explains what is wrong?
### Exercise 2.8
* Check whether or not it is possible to leave out the word `public` from the outer wrapper of the `TicketMachine` class.
### Exercise 2.9
* From your earlier experimentation with the ticket machine objects within BlueJ you can probably remember the names of some of the methods – `printTicket`, for instance.
* Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class.
* Hint: There is only one constructor in the class.
### Exercise 2.10
* Do you notice any features of the constructor that make it significantly different from the other methods of the class?
### Exercise 2.11
* What do you think is the type of each of the following fields?
```java
private int count;
private Student representative;
private Server host;
```
### Exercise 2.12
* What are the names of the following fields?
```java
private boolean alive;
private Person tutor;
private Game game;
```
### Exercise 2.13
In the following field declaration from the TicketMachine class
```java
private int price;
```
does it matter which order the three words appear in?
* Edit the `TicketMachine` class to try different orderings. After each change, close the editor.
* Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are
possible?
* Check by pressing the compile button to see if there is an error message.
* Make sure that you reinstantiate the original version after your experiments!
### Exercise 2.14
* Is it always necessary to have a semicolon at the end of a field declaration?
* Once again, experiment via the editor.
* The rule you will learn here is an important one, so be sure to remember it.
### Exercise 2.15
* Write in full the declaration for a field of type `int` whose name is `status`.
### Exercise 2.16
* To what class does the following constructor belong?
```
public Student(String name)
```
### Exercise 2.17
* How many parameters does the following constructor have and what are their types?
```
public Book(String title, double price)
```
### Exercise 2.18
* Can you guess what types some of the `Book` class’s fields might be?
* Can you assume anything about the names of its fields?
Work all Exercises from 2.19 to 2.58 that are **NOT** marked *Challenge exercise*.
READ upto and INCLUDING section 2.15 of this chapter.